Imgui font quality free


Imgui font quality free. Nov 27, 2021 · Operating System: MacOS Monterey. NET Core 3. You signed out in another tab or window. 0) or darken (<1. Dear ImGui is one possible implementation of an idea generally described as the IMGUI (Immediate Mode GUI) paradigm. This is my first big opensource software. y = 0 won't be affected. 4, fonts are very poorly rendered. 0. Browse thousands of fonts by style, tag, or category, and download them in various formats. FreeType Font Renderer FreeType font renderer provides a much better fonts quality. Brighten (>1. (e. D3DX9, D3DX10, and D3DX11 are all deprecated as is the legacy DirectX SDK itself. Jul 22, 2021 · The first thing to say is that Direct3D 9's ID3DXFont interface is extremely old at this point, dating back to 2002 or even earlier. The core of Dear ImGui is self-contained within a few platform-agnostic files which you can easily compile in your application/engine. Aug 13, 2018 · I guess it may not solve your problem yet, as you will probably have mutability issues as is ( fonts() expects the ImGui object to be mutable). The rightmost column of each glyph is clipped off, and the y baseline of each glyph is not consistent. It clearly looks like the SDL_Renderer backend is rendering the fonts at half the size internally and upscaling by 2x, resulting in blurring and contrast loss. If you like this video and want to support me, leave a Like a Aug 23, 2021 · The font we use (ProggyClean) is defined in a way which guarantee a bitmap look when rendered at the right size. That's fully related to imgui. cpp, imgui. From the description of the bitmap only font: LanaPixel_BitmapOnly. However, when checked on a different platform, the font appears at the proper size. h. Fonts . Default::default() }), }]); The font must contain the character (or emoji) in the provided custom ranges. If you want to display it using ImGui font rendering, first load/build a minimal font set, render the screen, then loading the other fonts and call Build again. Extensions Binding includes several useful extensions for Dear ImGui. Our font rendering is not as good as OS ones for two mains reasons (but not only that): - stb_truetype doesn’t handle font hinting. Back-ends: imgui_impl_opengl3. Fonts are this size are tricky to display right and we don't support RGB sub-pixel rendering. As the title says, I am using ImGui and I can't get my render function to render the fonts. Whether you need a font for a logo, a website, or a presentation, Font Squirrel has you covered. fonts[buttons] = fontItalic16p; style. Fonts->GetGlyphRangesDefault()); io. Add #define IMGUI_ENABLE_FREETYPE_LUNASVG in your imconfig. Details: i need use dynamic loading character range to accelerate the font texture loading, for draw diff font text // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. ImFontAtlas / ImFont are designed so you can create your own atlas aside from the "main" one if for some reason you want multiple textures. Jan 28, 2021 · I'm using OpenTK with a . It's a fixed-width font which really looks like some 'programmer's art', that. 0f, nullptr, io. cpp + imgui_impl_opengl3. CFont. Fonts, [[C:\luaGL\ProggyTiny. If for example, DisplayFramebufferScale is (2,2), and you load a font with a size of 16, it will by default be rendered with size of 16 virtual screen coordinate pixels (i. People who did DisplayOffset. Aug 2, 2017 · As described in the comment around AddFontMemoryTTF by default you are passing ownership of the memory to ImGui, so it will try to free it. Dear ImGui is about making things that are simple, efficient and powerful. cpp, imgui_draw. Aug 10, 2014 · Running Ubuntu with the latest GLWF 3. The Pitch. In this example we will load different TTF font files and use them to print text to a IMGUI window. However there's a good chance your question is misworded and not in fact about "anti Jul 20, 2016 · First step is to generate shadows in your glyph atlas. For Direct3D 10 or later, the recommended solution for high-quality, scalable font rendering on DirectX Hi, Skyed here and this is another video where I teach you how to code you GUIs with Dear Imgui. Apr 17, 2024 · About the IMGUI paradigm. The code in imgui. That's true but imgui isn't in a position to dictate standards either. I still have to understand if signed distance fonts for ImGui are a good thing or Dec 12, 2023 · Saved searches Use saved searches to filter your results more quickly Dec 6, 2022 · When ImGui-SFML later tried to call io. 78. e. ttf" font at a size of "96px," it does not display at the original font size. i tried to follow the example, read documentation, and watch youtube videos with no luck either. Fonts-> AddFontFromFileTTF ( FONT_ICON_FILE_NAME_FAS, 16. The TTF is 561 KiB. Dec 6, 2021 · Blurry ESP font when rendering via ImGui - Direct3D Hacks and Cheats Forum there 3 possible ways to improve fonts quality 1. cpp )! If somebody's interested, here is a gist I've made. You can verify that with a tool like fontforge (which also allows you to edit the ttf font in case you need it!). You signed in with another tab or window. It is portable, renderer agnostic and self-contained (no external dependencies). ***> wrote: Hello Omar, If I use: imgui. the code to //Gets the font ImGuiIO& io = ImGui::GetIO(); io. With multiple font sources the first specified ellipsis is used. Assignees. cpp embeds a copy of 'ProggyClean. ImFontAtlas_AddFontFromFileTTF(imgui. It outputs vertex buffers that you can render in your 3D-pipeline enabled application. Nov 25, 2021 · Yeah SampleProgram isn’t updated to support this feature but that’s fine because it’s just a Sample Program. Binding adopts C++ API for Java, but almost everything can be used in the same manner. Version/Branch of Dear ImGui: Version 1. name: Option < String >. fonts[default] = font16p. gg/4tHeAkxNg7In this tutorial I go over how to change the default font in ImGui, allowing you to rescale the font if you ha Feb 15, 2018 · People who didn't touch DisplayOffset. 01 uimgui パッケージ 02 UImGui の基本 03 ImGui の Window 04 フォントを変更する 05 DockSpace 06 RenderTarget を ImGui の Window ImGui::Text("hello 菜单 在哪 里文件 我是中文a"); If I delete an "a" at the end of the Chinese characters, the compiler will say there is something wrong with this line, seems like missing bracket ')'. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. Changing font before ed::Begin and ed::Resume and restoring after ed::End and ed::Suspend should do the trick. Finished. Closed. I am trying to customize the appearance of ImGui and I found that while the Font structure has a DisplayOffset member which controls the global offset of a font, it can not be specified through the API. Here you would have 2 font, first one is Verdana, second one Default+Icons, you'd need to use PushFont to select the later, have you done that? Owner. Dear ImGui: Using Fonts. Image which as far as I'm aware, shouldn't be producing the font Font Awesome is the ultimate icon library and toolkit for web designers, developers, and content creators. Dec 9, 2019 · thedmd commented on Nov 18, 2021. Jan 6, 2018 · Commenting out the push_font and pop_font calls makes everything work, but with the default raster font (which doesn't look great on a high-resolution display). Contribute to HasKha/imgui-fonts development by creating an account on GitHub. Proggy font (the built-in one) is crisp, but it's essentially a bitmap font which. ttc", 18. The reason it's worse is because there is no standard for icon fonts, and there won't be a standard for icon fonts until someone makes there be a standard for icon fonts. cpp font files to be used in imgui projects. I believe they fixed it with SFML/imgui-sfml@9c545ad. Explore thousands of icons in various styles, categories, and formats, and customize them with CSS. Despite the horrible quality of the fonts I was able to generate, I've discovered that it can be done without any changes to the internal code (and minimal changes to the binding file, e. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline-enabled application. Clearing fonts input data and tex data now triggers IsBuilt () assertion #4455. . …. I've been trying to add icons to my window tabs in Dear ImGui and the only way I've found is to merge an icon font with a normal font. You can PushFont () / PopFont () during rendering. Feb 8, 2021 · When it comes to window contexts, you can't disable MSAA after the window has been created. . In imgui, it seems only several font glyph types supported. My solution is change draw_data->FramebufferScale at function SetupViewportDrawData. But RasterizerFlags wont work: auto& io = ImGui::GetIO(); auto a = ImFontConfig( ); a. #. Hello ImGui is a library designed to make multiplatform app development as simple as writing a “Hello World” program, built on top of Dear ImGui. May 22, 2015 · The current ImGui::Button() call that assumes a single font for the label, unless you bake your ttf characters into the icon font (or the opposite). Since I always use the same font with the same Unicode ranges, I hope there is some way of caching the built atlas so next time the font baker only need to build coordinates. cpp. Get latest lunasvg binaries or build yourself. exe File: C:\luaGL\gitsources\cimgui\imgui\imgui_draw Dear ImGui is a bloat-free graphical user interface library for C++. Nov 28, 2014 · It uses a font atlas to assemble multiple fonts into the same texture. This is mainly because "Retained Mode" GUIs have been so widespread and predominant. But, it`s ok as below. Aug 8, 2023 · It's basically the back buffer. He is asking for how to modify font size not to write a cheat. I did notice that ImGui does have LoadDefaultFont(). GetIO(). Fonts->AddFontFromFileTTF() loads a font with a given size, in physical pixels. Jul 7, 2020 · Suggestions. Hint: use imgui to debug your imgui issues! If you call ImGui::ShowStyleEditor() it has a block that allows you to inspect what your fonts are. In this description we will just concentrate on the methods and functions that are related to using different fonts. Author. If you drag this example to the bottom corner of the window so only part of it shows, the quality returns. Hello, I have been working on a menu (for a game cheat) which is using ImGui and I would like to change the font size of certain buttons. I realize it may be practical or common to try to call it at initialization time, will look if I can change it but it will probably create issue if the user try to symmetrically call PopFont() on application shutdown. 1; Use latest version of ImGui-SFML from master. 👍 1 Chaojimengnan reacted with thumbs up emoji. // - Read 'docs/FONTS. pushing a font causes a crash and ive traced it to line 3388 || 3389 in ImGui. ocornut added the optimization label Feb 23, 2023. This is my first ImGui project and i decided to make it free and open source, i'd appreciate some feedback, speacilly from advanced ImGui users, the project will be updated with some new features, if you want to contact me you can dm me on discord 'Baikzz'. Things I have done: Verified my texture is loaded properly with RenderDoc. PushFont(imFontPtr); in this line you are pushing the font for imgui to use that your graphic card doesn't know about. The Immediate Mode GUI paradigm may at first appear unusual to some users. window, false); imgui. ocornut added a commit that referenced this issue on Aug 24, 2021. You switched accounts on another tab or window. md' for more instructions and details. I also tried displaying the font atlas on screen -- the loaded font doesn't show in the atlas, only the default raster font Oct 19, 2018 · ocornut commented on Oct 22, 2018. The full source can be found at examples/03. ellipsis_char: Option < char >. Fonts->AddFontDefault (); It seems ( I could be totally wrong) that in the sample this was achieved by: ImGui. 6 MB of assets (mainly fonts), this means that the actual size is around 1. 17+, all ImGUI text output is very blurry compared to when using the OpenGL 2 backend. Open HxD and drag n' drop a your font file (. ocornut commented on May 9, 2022 via email. Using Dear ImGui# ImGui::GetIO(). If you want to display a Loading Fonts screen, just display it before loading the fonts use an image for example. You also probably also trying to free it on your side. Dear ImGui is built to be efficient and scalable toward the needs for AAA-quality applications running all day. No one assigned. ImGui is a bloat-free graphical user interface library for C++. f); Feb 12, 2019 · keroyan commented on May 7, 2021. Fonts->GetGlyphRangesChinese()); May 21, 2022 · Callstack. RasterizerFlags = 1 << 7 | 1… Dec 24, 2016 · On 24 Dec 2016, at 12:32, Victor Bombi ***@***. Hello ImGui. In the second I simplified the code for that example to just directly load the image from embedded resources and pass a pointer directly to ImGui. See full list. exe fa-solid-900. 5. Using imgui_freetype can noticeably improve rendering and you can do this today. May 1, 2022 · The confusion came from these lines in the IconFontCppHeaders example, that do not mention the reduced glyph set of the regular version and then explicitly use the ICON_FA_PAINT_BRUSH character which it lacks: io. imgui_freetype with auto-hinting may also improve your rendering quality. Oct 6, 2015 · Example 3: Different Fonts. Below is my rendering code. Apr 12, 2019 · Default font not drawing. As expected, fontSans acts // Load Fonts // - If no fonts are loaded, dear imgui will use the default font. My opinion is that for practical use it should be possible to map those icon fonts into some glyph range of current font (not a new one). As a self learning man i always developped my softs in solo. 2 and above. The problem is that my icon font doesn't load properly. ImGui::Text("hello 菜单 在哪里文件我是中文a"); ImGui::Text("hello 菜单 在哪 里文件 Oct 8, 2019 · A side note to this too is that the quality does appear to depend on how much of the window is visible on screen. You can add extra font with higher oversample and use if for node editor only. Sep 15, 2018 · glyph_ranges: custom_ranges, size_pixels: my_font_size, . Dear ImGui is designed to enable fast iterations and to empower Dec 22, 2023 · How to convert . // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! Both for generated and hard-coded parts of the ui! True horror! (:p) So I wanted to ask if I was missing something and if there is a war to change fonts of elements from stylesheet. The glyph atlas used in demos is 32-bit RGBA texture but only A has data in it. Image it should render the entire previous frame into the ImGui window. Jan 18, 2018 · Improve this question. 0, 1. 86 when using ImGui-SFML v2. 1 console application with ImGui. Nov 20, 2023 · How to use. When I draw text in ImGUI using the "Zapfino. AddDefaultFont(); However the most recent version no longer has this method. ImGui_ImplGlfwGL3_Init(self. Font Squirrel is your ultimate destination for finding high quality, legally free fonts for any project. Mar 6, 2022 · DickyQi commented on Apr 1, 2022. Download binary_to_compressed_c and compile following file comments (or use precompiled version from release) Run generated executable with fonts in same folder that executable using following parameters: binary_to_compressed_c. Feb 11, 2017 · // font initialization const float sizeScalar = 1. NET version 1. imgui_impl_glfw. I'm not sure if the same thing is needed for FBOs, however, to my knowledge calling glDisable(GL_MULTISAMPLE) at runtime only cleans up some AA state, and you can't rely on it, since it's intended that you recreate your window to make changes to Jun 29, 2021 · ocornut added the bug label on Jun 29, 2021. Checking with the style editor, the font is being merged with the normal font Mar 10, 2020 · imgui::text("abcdefghijklmnopqrstuvwxyz"); I mean I need multi font like one for Title and another for dialog and one for other things. AddFontFromFileTTF ( Path . Something like: style. cpp Operating System: Windows 10. The default value is set to (0. Note: total repo size is around 24. ImGuiFontStudio. original code is: draw_data->FramebufferScale = io. NET library and can be used by the users of ImGui library as demonstrated in the URL I shared. First step being #3761 for 1. Its flexibility makes it suited for complex applications, as well as for simple prototypes; allowing you to focus on the creative aspects of your projects. I would need to change my display resolution to 1440p in order to be able to read it The caveat is that it only works with some engines (godot for example), and it turns out that it doesn't display properly at imgui. C++17 required. Sep 7, 2018 · Hi again, new problem: I’m trying to add a custom ttf font to my ImGui project and am having trouble. If you use imgui_freetype the ImGuiFreeTypeBuilderFlags_Monochrome flag tends to provide that sort of effect. Explicitly specify the ellipsis character. I have a huge range of characters to be displayed (several K Asian characters), each time imgui takes about 5~8 seconds to build the atlas in debug version. Fonts->AddFontFromFileTTF("simsun. Nov 30, 2020 · You signed in with another tab or window. We may need to rework some code to allow to get an immutable reference to a font. Apr 29, 2016 · Stb_truetype, the underlying font rendering library, is simple and convenient, but not that great comparing to, say, FreeType's hinting rasterizer. Boundless uses a GUI library called ‘ Dear ImGui ’, it has a built in font called ProggyClean but the font size is fixed! This means on a 4k screen the dialogs and menus of Debug, Creative Mode and the World Builder are very hard to read. Compiler, OS: windows 11. h, imgui_demo. Verified that my vertex attribute pointers are compliant with ImGui's convention (array of structs). 0) font output. cpp etc. Since I want to use a custom font, I use the following code to load it: ImGuiIO& io = ImGui::GetIO(); io. 0f, NULL, io. See this blog post. Sep 3, 2015 · BalazsJako commented Sep 3, 2015. rasterizer_multiply: f32. You can add the . doesn't imply anti-aliased rasterizing. May 29, 2020 · Join the Discord: https://discord. 90. Feb 15, 2023 · For now even thought I appreciate the interested/need and sharing of code snippets, my priority will be to re-overhaul the system to not need those ranges. Any regression? People who override DisplayOffset. DisplayFramebufferScale; modified code as: draw_data->FramebufferScale = ImVec2 (floor (viewport->DpiScale), floor (viewport->DpiScale)); Sep 6, 2023 · ImGui. Assuming this is related somehow to clipping, while most of the window is offscreen, the font returns to looking normal. Mar 16, 2021 · Fonts-> Clear (); // Load Fonts // - If no fonts are loaded, dear imgui will use the default font. Is it possible ? I want init my font with fontflags. Nov 23, 2020 · Saved searches Use saved searches to filter your results more quickly Nov 30, 2023 · For example, I have a dialog I create, in this case an SDL window, it loads all the fonts it needs, but I only want it to do that once at either application launch or the first time that SDL window is created with the ImGui context attached, instead of needing to reload all the font files necessary to have full UTF-8 support every time a new Aug 24, 2019 · Hello, i want init font via DX and use it in ImGui. When using the SDL_Renderer backend for SDL 2. No specific build process is required. igGetIO(). Dec 21, 2017 · It's possible to make it more bold, if you use the imgui_freetype code (but you need to setup freetype in your project and it's some work). zip - Bitmap-only TTF containing all available glyphs. Oct 5, 2018 · I’m currently working on a sample app using Magnum and Dear ImGui to use as a base for a project I’m contributing to. We embed it in the source code so you can use Dear ImGui without any file system access. For some reason, none of the glyphs or glyph data are loaded. My Issue/Question: Hi! I am trying to set a custom font for my window titles (following the sample in this issue), and ran into a crash in the process. ImGuiAl: Widgets for imgui: MIT License: ImGui auto: Leverage C++17 to serialize any structure into imgui interfaces: MIT License: ImGuiColorTextEdit: Colorizing text editor for ImGui: MIT License: imguiDock: An addon of imgui for supporting docks in the imgui's window: imgui-filebrowser: File browser implementation for dear-imgui. This is by far the smallest version of the font available, but many game Dear ImGui Bundle: easily create ImGui applications in Python and C++. May 10, 2016 · I was just using IMGUI,I encountered a problem can not display Chinese. Batteries included! - pthom/imgui_bundle ImGui. Size) ? IndexXAdvance[(int)c] * scale : FallbackXAdvance; to handle missing glyphs according to font size. When trying to load a . 1%. cpp files to your existing project. For <4k resolutions and “small sizes” this is rather noticeable. 0f, &icons_config, icons_ranges ); // use FONT_ICON_FILE_NAME_FAR if you Dear ImGui is very programmer centric and the immediate-mode GUI paradigm might require you to readjust some habits before you can realize its full potential. ProggyClean does not scale smoothly, therefore it is recommended that you load your own file when C++ 99. It is fast, portable, renderer agnostic, and self-contained (no external dependencies). They are all the files in the root folder of the repository (imgui. cs) In your class with all of you ImGui code, you must create a Apr 16, 2017 · Hello, PushFont() currently needs to be called after ImGui::NewFrame(). To understand how to use ImGui Java - read official documentation and wiki. Whether you need basic icons, animated icons, brand icons, or medical icons, Font Awesome has you covered. Could you please explain the issue here and suggest a solution? ImGuiIO & io = ImGui::GetIO(); About. ). 1 MB, but there are included 22. ttf) Then, click on "File" > "Export" > "C#". 5f; // Render a higher quality font texture for when we want to size up the font io. y -= 1 will now have their font one pixel too high. ttf]], 10, nil, nil) I am getting crashes so I did gdb with Debug and RelWithDebInfo: --Debug version Program: C:\luaGL\luajit. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. It is fast, portable, renderer agnostic and self-contained (no external dependencies). So when I pass it into ImGui. I am loading my font after my ImGui::NewFrame() call and it is recognizing the font exists, as the output from my call to AddFontFromFileTTF([fontPath], [fontSize]) is not null, but analyzing the stuff inside the font, it says the scale is 0, the fallback glyph is NULL, it has no glyphs, etc Dear ImGui is a bloat-free graphical user interface library for C++. Feb 10, 2017 · Load default font with: ImGuiIO& io = ImGui::GetIO (); io. Fonts->GetTexDataAsRGBA32(), it access an invalid memory location, thus causing the segfault. y : hopefully fonts are better centered now. Those are people who were caring about their use of fonts, so they will notice and fix easily? Dear ImGui is a bloat-free graphical user interface library for C++. Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. fonts[titlebars] = fontBold20p; style. There are effectively two ways to fix that: Downgrade to imgui v1. ocornut mentioned this issue on Aug 21, 2021. 1. I cannot seem to get the default font working, ive tried to also add a font packaged with ImGui with no luck. Popular fonts such as twemoji and fonts made with scfbuild is SVGinOT; Requires: lunasvg v2. This code is quite bottleneck (this is why there is a hot-dense IndexXAdvance [] array instead of poking in Glyphs). Reload to refresh your session. In out editor I'm using three fonts: one with high DPI (x4), one with small DPI (x2) and one regular. DifferentFonts/main. This will lead to blurry text. ImGuiFontStudio is a tool for Subset font and extract glyph names for use embbeded or not in a software, especially for use with ImGui for embedded way. ttf file and use it, the default font is the only one that shows up. Fonts->Build(); But when I run my app, I’m greeted with this: Should I use Apr 2, 2019 · This is basically necessary because imgui internally stores fonts as 8 bit grays, whereas this needs at least 24bit full rgb, so writing the data early sidesteps this However it still reimplements part of ImGUI's logic for finishing a font build, because that only supports 8bit Aug 24, 2016 · In CalcTextSize () we can replace lines such as const float char_width = ((int)c < IndexXAdvance. FontAtlas. You need to recreate your window for it to take effect. Fonts-> AddFontFromMemoryTTF (notosans, notosans_size, 16 . Then we will be able to make a safe wrapper around igPushFont and igPopFont. ocornut closed this as completed on Jan 18, 2015. Standalone, minimal, complete and verifiable example: (see #2261) copy and paste the opengl glfw3 example, then right below the ImGuiIO& io = ImGui::GetIO(); line add this: extern unsigned char notosans[]; extern unsigned int notosans_size; io. 0) and is it a perfect value for the default font with the default sizes The crucial part here is the line where I allocate the font data: uint8_t* data= new uint8_t[] { Now, I would expect that I (the user of ImGui) has to delete data after uploading the fonts (which in my case means after ImGui_ImplVulkan_CreateFontsTexture and ImGui_ImplVulkan_DestroyFontUploadObjects and using a fence for these operations to have completed) and execute a delete [] data Mar 4, 2021 · Back-ends: imgui_impl_sdl. 5 MB. If there was a standard, multiple icon-fonts could coexist a lot easier. One could use freetype or what not to generate high quality shadows but I chose to just edit the glyph atlas before submitting to GPU as texture. Fonts->AddFontFromFileTTF("font. They need to be different font,different size and display in the same time. I always thought a pairs of tens of MB is negligible, but if this is not your case, then just clone and throw away the fonts you don't need or pick up the imgui-light jar from the release page. See how to use. You have to use the graphic card api/lib to upload the font to it and then use it in imgui. g. (You will get generated C# code with a byte array reprensenting every byte in your font file) Copy the whole array variable and paste it in a static class preferably. For further details please discuss it on a general game development Settings for a custom font rasterizer if used. For other fonts it may be different. It allows font creators to embed complete SVG files within a font enabling full color and even animations. u/Mitch_War So I have found the solution for my problem, it was because I had two OpenGL contexts; I loaded the texture in one of the context, and tried to render it in another. I have loaded two fonts during initialization, fontSans and fontTitle. Dear ImGui is a bloat-free graphical user interface library for C++. Other 0. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. However, this is a supported feature of ImGui. ttf", 16. ttf' (by Tristan Grimmer), a 13 pixels high, pixel-perfect font used by default. 3. tff to header file. ttf FontAwesome > fa. Jun 6, 2023 · You signed in with another tab or window. 32 physical pixels). Greatly inspired / based on the project IconFontCppHeaders. 9%. fa cf hj kp xb ri xz po yc de