Zdoom autoexec. ZDoom is capable of autoloading other files in from the skins directory but needs the file extension to be . Nov 30, 2020 · Following the wiki, I created a file called "autoexec. vanhofen Posts: 35 Joined: Mon Jan 19, 2015 1:01 pm Re: autoexec. May 30, 2025 · Hi, I just installed Gzdoom but I can't get it to run. I'm using Windows XP Pro, if file that functionally allows access to the lump filters in autoexec. cfg ignored by Graf Zahl » Sat Aug 12, 2017 8:28 am Initial keybinds are done through some in-WAD initialization. cfg which set up a bunch of CVARs with easily-detectable effects a gzdoom. 5 - Episode selection for unity final doom wads (tnt and plutonia) working properly 3 new DMFlags have been added Edit 11/15/2020: release 3. ini but it resets to 100 default upon exit the program. GZDoom is the latest version targeting Pastebin. Create a file called autoexec. Most only affect Deathmatch games, hence the name, however others only affect Cooperative games and some work in all game modes. Feb 9, 2019 · However, the "AutoExec" sections are broader than the "Autoload" ones (for example, there is no AutoExec specifically for Blasphemer or WadSmoosh, according to ZDoom Wiki). The commands within it work, so that's not the issue. 5". cfg file (you can assign a path for this file in you config. It's a simple file with just this in it: The [wiki]KEYCONF [/wiki] lump has a very limited ability to pre-set binds and aliases using console commands, but if you are an end-user you can manage these things yourself with [wiki=CCMDs#AutoExec]autoexec. Its MENUDEF name is OptionsMenu and it can be summoned with the console command menu_options. Nov 3, 2009 · Lioyd_Irving wrote:So there actually was a command to show the framerate the whole time ?! The entire whole time since ZDoom has emerged from the stone age! And the only problem is : it just a debug CVAR, must type it when every time launches ZDoom/GZDoom or put it on autoexec. The exact message I get when I try running Wintex is as follows: (blue title bar)16 Bit Windows Subsystem C:\WINDOWS\SYSTEM32\AUTOEXEC. So they were restricted to KEYCONF. Re: autoexec. Jan 13, 2009 · You can use an AutoExec script: Code: Select all sv_jump 2 sv_crouch 2 sv_freelook 2 Setting these to 2 means "force on regardless of any other setting". The file contains one line: "i_timescale 0. cfg in it with sv_cheats true. cfg. Mouse options menu_mouse Lets you enable or disable the mouse, change horizontal and vertical sensibility Aug 8, 2022 · Couple questions about creating a comprehensive autoexec file by Opus132 » Mon Aug 08, 2022 5:13 pm I'm trying to create an autoexec file that contains as many settings as i can think of so that i don't have to manually change them any time i happen to install GZDoom from scratch. txt ' Then, every time ZDoom or GZDoom is started, the text file ' mylog. Feb 6, 2016 · Create a new subdirectory named “skins” under your ZDoom directory and put the WADs you want to autoload in there and they will be loaded the next time your run ZDoom. vanhofen Posts: 35 Joined: Mon Jan 19, 2015 1:01 pm Similarly, if you copy your Zdoom directory to another location for testing purposes of some sort, the new copy of Zdoom will look in the old directory for your autoexec because that's where the ini says it is. Jun 3, 2017 · According to https://zdoom. Feb 18, 2012 · Autoexec. # This file was generated by ZDOOM 2. Codes for autoexec. The rest is more complicated because these things are only maintained globally inside the engine. wad. In regards to the "Show Tally Screen", is there a way I can find what I need to put on the autoexec file to keep it saved. 63a on Mon Sep 06 22:52:33 2004 # It is not really meant to be modified outside of ZDoom, nyo. Whenever I run more than one mod, only the one I ran directly through (g)zdoom works, or, if I just run (g)zdoom none of them do. centerview bind mwheelup weapnext bind mwheeldown weapprev bind s +moveup bind d land bind j +jump bind z +altattack bind x +movedown bind c +crouch bind a +reload bind home chase randi Site Admin Aug 8, 2022 · Couple questions about creating a comprehensive autoexec file by Opus132 » Mon Aug 08, 2022 5:13 pm I'm trying to create an autoexec file that contains as many settings as i can think of so that i don't have to manually change them any time i happen to install GZDoom from scratch. It is frequently referred to as just zdoom. vanhofen Posts: 35 Joined: Mon Jan 19, 2015 1:01 pm No longer runs autoexec. Here is an example from my autoexec. org/wiki/CCMDs I should be able to create an autoexec. cfg file These codes must be copied in your autoexec. Feb 5, 2019 · Re: Gameplay flags don't save after quit game by Rachael » Wed Feb 06, 2019 4:20 pm You should create an autoexec because that variable will only last for one run. I tried downloading VBRun300. When you want to switch, rename the one in use to _d or _h and then rename the other to just autoexec. developer (integer) Default: 0 Prints various debugging messages to the console. cfg" file. NT. AutoExec]. autoexec is certainly doable - but considering what's normally in there not really worth the effort. Aug 8, 2022 · Couple questions about creating a comprehensive autoexec file by Opus132 » Mon Aug 08, 2022 5:13 pm I'm trying to create an autoexec file that contains as many settings as i can think of so that i don't have to manually change them any time i happen to install GZDoom from scratch. " and "-" replaced with "_" following is an example that will open the game directly to the player page * FreeDM will have name 'freedm" The [wiki]KEYCONF [/wiki] lump has a very limited ability to pre-set binds and aliases using console commands, but if you are an end-user you can manage these things yourself with [wiki=CCMDs#AutoExec]autoexec. A typical command line looks like: zdoom -skill 4 -warp 24 “-skill 4 Put both in the same folder but rename one to something else like "autoexec_h. I don't add new games so often, and if so i know to handle it. Feb 21, 2021 · Player Speed - Stop input Moderator: GZDoom Developers Forum rules Before asking on how to use a ZDoom feature, read the ZDoom wiki first. Autoload] Put both in the same folder but rename one to something else like "autoexec_h. Similarly, if you copy your Zdoom directory to another location for testing purposes of some sort, the new copy of Zdoom will look in the old directory for your autoexec because that's where the ini says it is. cfg, or not, if you put it in the same directory than GZDoom). cfg (and other) files using the test command names are based off the names in the above wiki, prefixed with "iwadfilter_" and both ". Whether starting a new game from the menu, or when I warp into a level directly using ZDL, doesn't matter. cfg (and thus should have different actions bound to the same keys). ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. by yum13241 » Fri Mar 31, 2023 4:21 am sv_crouch 2 sv_jump 2 sv_freelook 2 in AUTOEXEC. Does anyone know how to set the resolution, anisotropic filter, texture filter mode, aspect radio, etc, in the autoexec. Here is what I've been trying: I put wad files in the same directory of gzdoom. The system file is not suitable for running MS-DOS and Microsoft Windows applications. cfg" depending on which game you are not currently going to play. txt file and name it autoexec. Following the wiki, I created a file called "autoexec. At the top you will see a series of lines referring to an "autoexec. pk3, for example . AutoExec] sections. Discuss anything ZDoom-related that doesn't fall into one of the other categories. pk3, for example The reason, I believe, was that autoexec. cfg file like this: god Does anyone know how to set the resolution, anisotropic filter, texture filter mode, aspect radio, etc, in the autoexec. Put both in the same folder but rename one to something else like "autoexec_h. cfg in your ZDoom folder. You can use most of the console commands in the configuration file. cfg gets executed before the menu is read from MENUDEF and as a result these settings got lost. You will need to find the game WAD that has the settings you want to keep. Then create a new text file called "autoexec. cfg file in prboom/zdoom directory (only tested with zdoom) (may I touch my autoexec maybe once like every 3 years or more, and each time I'm not even 100% sure where the path was supposed to be or if I'm inadvertently editing a backup file, or if autoexecs had been deprecated at some point, or whatever. *] in the . 3 posts • Page 1 of 1 Return to “Closed Bugs [GZDoom]” Jump to Re: autoexec. ini IWADSearch (->error) I drag'n dropped wad file onto gzdoom. You can look as this wiki [zdoom. cfg is not what this about, this is a user-provided file that's only read but never written to. Along with the game specific autoloads in the . After the next one it's gone again. The [wiki]KEYCONF [/wiki] lump has a very limited ability to pre-set binds and aliases using console commands, but if you are an end-user you can manage these things yourself with [wiki=CCMDs#AutoExec]autoexec. Feb 26, 2024 · an autoexec. FOV doesn't change by WallyTheBoogieBug » Fri Apr 18, 2014 3:41 am I have an autoexec to set FOV to 110, and although when typing FOV in the console to check what it currently is tells me it's set to 110, this change isn't reflected until I manually enter in the FOV in-game. Aug 15, 2020 · Re: GZDoom not saving gameplay settings by _mental_ » Sat Aug 15, 2020 12:37 pm Please read my previous post again. There are tons of settings in there that are user specific (IWAD directories, global autoloads, etc. txt ' is generated. You do not have the required permissions to view the files attached to Re: autoexec. Autoload] or [*. cfg file? A complete list of things (or a link to a specific page) would be nice. 0 configs ? by Graf Zahl » Sun Nov 06, 2022 6:40 am autoexec. 6. They should not be confused with console commands! A command line parameter is entered before the game is even launched; whereas console commands are entered during the game in the console. Autoload] to make the game always autoload the following files, rather than need to repeat the same autoload section for each different game. cfg and in it put this text line: ' logfile mylog. cfg Kappes Buur Posts: 4136 Joined: Thu Jul 17, 2003 6:19 am Graphics Processor: nVidia (Legacy GZDoom) Location: British Columbia Sep 26, 2013 · Hey guys, I realize there's probably a bunch of threads on this topic and I've also read the official wiki but I still can't figure this out. The first time GZDoom open it's just to save the settings in "gzdoom_portable. Bindings]). ini, that uses autoexec2. cfg automatically on startup. 11. ini / gzdoom. I'll be honest here, this is too insignificant to fix. Jan 11, 2021 · trying to wrap my head around the sv_jump / sv_nojump / sv_allowjump variables is there a combination to make it so that jumping defaults to off unless the map explicitly allows it? as far as I can tell it appears to default to on unless forbidden, always on or always off thanks! Does anyone know how to exec configs in GZDoom? I tried making configs in the root GZDoom folder then using 'exec test. I've got an autoexec file that re-binds doom's standard controls to a more modern WSAD format. By far the easiest solution - so easy a cave man could do it! I attached a zip file with autoexec. Player701 Posts: 1710 Joined: Wed May 13, 2009 9:15 am Graphics Processor: nVidia with Vulkan support Re: Allow jump and crouch by default? by Player701 » Mon Aug 10, 2015 6:22 pm Aug 31, 2022 · In your GZDoom folder, I recommend creating a text document called "autoexec. This would be useful in gzdoom to force the game to always load lights. Aug 12, 2022 · Couple questions about creating a comprehensive autoexec file by Opus132 » Mon Aug 08, 2022 5:13 pm I'm trying to create an autoexec file that contains as many settings as i can think of so that i don't have to manually change them any time i happen to install GZDoom from scratch. Aug 14, 2020 · Now, the problem is that the game keeps using the bindings from autoexec. Sep 26, 2024 · The ZDoom console is a text-only command-line interface that tracks game and system messages and allows the user to enter commands (CCMDs) and edit variables (CVARs). 3 - Strife Teaser IWAD detection has been split into old and new versions WadSmoosh as an IWAD once again allows selection Aug 23, 2024 · I find I get slight headaches playing Doom (usually via GZdoom), so I use the command line "Turbo 70" to slow the player movement speed down a bit. cfg file. Edit: Also, if you want a wad/pk3 to be loaded automatically for a certain game, don't list it under [Game. 1 including excellent visuals by darklocket » Tue Mar 12, 2024 1:39 am Oct 21, 2012 · Replacing the zdoom-USER. Each section is defined by [IWAD. Feb 24, 2023 · Re: Stupid question about keeping gameplay settings on. 0 (I don't know which, I'm suspecting the GetChars changes) the game stopped being able to parse autoexec. 4 - All unity doom wad versions up through 1. exe (->error) WAD files are fine, I've been using gzdoom for years on another PC Mar 20, 2017 · The options menu is the portal to access all settings in ZDoom by way of its many submenus. e. ini is not recommended. Autoload], there should be one such as [All. cfg not working. 3 should now be detected properly Edit 10/25/2020: release 3. cfg" in GZDoom's folder, open it, and type the following: Code: Select all dmflags <#> dmflags2 <#> Does anyone know how to set the resolution, anisotropic filter, texture filter mode, aspect radio, etc, in the autoexec. Feb 27, 2001 · For anyone who really know zdoom, what can be done with an autoexec. The most common source of this problem is quitting GZDoom during the startup console, afaik. exe and the ini file. When pressed, the console will appear from the top of the screen and extend downwards to fill half the screen during gameplay or the using GZdoom and i want to play the first game with free look on but crouch and jump off, but all 3 of the settings go back to default after… Nov 19, 2019 · Edit 1/28/2022: release 3. You need to edit (or create if it doesn't exist yet) autoexec. Zandronum DMFLAGS can be found here. It would also be useful for categorizing what you want loaded for each game type, and what you want loaded for all of them. Oct 10, 2023 · No longer runs autoexec. I'm wanting to create graphics configs - one for retro and one for eye candy - so I can easily and quickly swap between the two in-game without having to go through the menus. exe in gzdoom. The autoexec is incredibly easy, you're making it much harder than it really is. Chose 'Close' to terminate the application. Dec 21, 2021 · juggle the ini file names by renaming them (which affords some time to do) create various autoexec files with the specific -config <xyz>. I would try including something similar to autoexec. log file with the console output (compare it between environments, you'll notice how the video backend init and the autoexec parsing positions in the startup sequence have changed) Dec 17, 2018 · At the top of the options will show flag numbers Create a . Nov 5, 2022 · Re: 4. There's nothing like jumping around in Doom :) put below content in autoexec. ini". x works fine at the first load. Aug 20, 2017 · The particular options you are asking about are covered in the "dmflags" and "dmflags2" CVARs - open the console and type each word (without quotes) respectively and note their exact numerical value. CFG. [IWADSearch. cfg" in the same folder as gzdoom. ). cfg ignored by vanhofen » Mon Aug 14, 2017 7:30 pm OK, thanks for trying. Then I expected the game to play at half speed, yet it still runs at normal speed. Dec 19, 2022 · Since this variable is not archived and all control lumps have been already loaded when the console is available, this can only be used if set from the command line or an autoexec. If you still don't understand how to use a feature, then ask here. cfg: Feb 10, 2024 · You need to load it twice to see the "autoexec. Not a problem. Is there a way I can leave turbo on? Unfortunately I tried putting turbo=255 in gzdoom. Jun 12, 2017 · Re: autoexec. wad -warp 01 +freeze AutoExec A series of console commands can be run automatically at startup from a file. exe -iwad doom2. "C:\ZDOOM\DATA") would be automatically loaded in when initialy starting ZDOOM. Feb 23, 2021 · I have an autoexec file, I had to use it to save some changes with the Gameplay settings. Good tips! I also put these commands in to have more consistent sensitivity for those who don't know what it should look like! (it can also be added to an autoexec. ini, such as [Strife. ini file (ex. cfg' and 'exec text. Apr 29, 2010 · Following along the lines of my quake autoexec I figured I would make it easy for some folks to play the Zdoom variants and addons with a little help. ini or the ini file when the context is clear. cfg applying ONLY to specific mods, PWADs or PK3, overriding those of IWADs? Thanks. Became useful for someone who has more than 1 version of ZDoom floating around. IMHO, this would be a real handy feature for ZDOOM -:) Any WAD or resource that is found in a specific subdirectory where ZDOOM is installed (i. cfg and you always get it everytime you launch ZDoom/GZDoom. exe (->error) I copied path of wad files in gzdoom. cfg even when I load the game with second. pk3, for example Oct 13, 2004 · Summoning Commands Discuss anything ZDoom-related that doesn't fall into one of the other categories. // If you did it right, you will see "AUTOEXEC OK" when the game starts or you press the "~" key. You can manually create this file and copy the settings you want every game to use into this file. Using the Console The ZDoom console can be accessed by pressing the tilde key (~) by default. What I mean with that is that storing the config alongside the EXE in the same folder is not how modern software is supposed to be written. (also needs some time) create a batch file for each setup (once set up it is easy) But whatever, use what works for you. Is this possible in this new port? I'm finding it hard to play without minor motion sickness due to the speed in which the player moves. Aug 26, 2025 · in the ZDoom directory, create a file named autoexec. // 3. cfg Open it and type- set DMFLAGS XXXXXXX set DMFLAGS2 XXXXXXX X represents the numbers you will type here Save and close it and gzdoom will remember your config each start Showing 1 - 7 of 7 comments Comissar person [FIN] Dec 18, 2018 @ 4:10am Aug 14, 2017 · Re: Game specific autoexec. com is the number one paste tool since 2002. But how can one make autoexec. Oct 26, 2006 · Wait, just load savegame, open console, set "sv_cheats" to 1 and you can cheat, is it? When you quit the game, and next time you run game, sv_cheats will back to 0 (false), it won't save on savegame. This forum is archived - please use this set of forums to ask new questions. dll and put it into my system folder, but still no luck. Enjoy. It's a simple file with just this in it: Jan 17, 2010 · Re: Remove the sv_cheats requirement by Rachael » Tue Jan 19, 2010 10:31 am Gez wrote: or you can put +sv_cheats in your autoexec. Defaulting to just the autoexec file name with no path, but still supporting full path info would do the trick. cfg to run some console commands at each game launch. Merge left+right Alt/Ctrl/Shift (On/Off) (Win32 only) k_mergekeys If set to "on", ZDoom will make no distinction between the left and the right versions of the "alt", "ctrl" and "shift" keys. I never remove my keybinds. Jan 2, 2022 · The [wiki]KEYCONF [/wiki] lump has a very limited ability to pre-set binds and aliases using console commands, but if you are an end-user you can manage these things yourself with [wiki=CCMDs#AutoExec]autoexec. cfg, but with a different name. ini IWADSearch (->error) I copied path of gzdoom. Customize controls menu_keys Lets you rebind or unbind actions to keys and mouse or joystick buttons. 3 posts • Page 1 of 1 Return to “Closed Bugs [GZDoom]” Jump to Feb 5, 2019 · Re: Gameplay flags don't save after quit game by Rachael » Wed Feb 06, 2019 4:20 pm You should create an autoexec because that variable will only last for one run. The -config command line parameter lets you use a different configuration file from the one used by default. May 8, 2016 · Re: Turning jumping/crouching off permanently in (G)ZDoom? by Graf Zahl » Sun May 08, 2016 7:46 pm Use an autoexec. Dec 1, 2006 · Set Player Sprite Forum rules Before asking on how to use a ZDoom feature, read the ZDoom wiki first. Done! When the game starts up, all commands listed will run ("comment marks" (//) skips the rest of a line). Also doing it through autoexec. cfg" or "autoexec_d. I've tried putting the pk3 in the autoexec section AND the autoload section, tried wads in the autoload, but no success Jan 10, 2010 · Re: "Clear Binds" Button by NeuralStunner » Tue Apr 16, 2013 5:16 am Console -> unbindall That said I'm not sure why you'd need to do this between SVNs. Sep 1, 2025 · DMFlags (These DMFlags are ZDoom-specific. cfg file? I checked the commands file included with the zdoom binaries but they really dont say anythong outside of insert your C style commands here So whats the deal? What type of commands can be used? Any help whatsoever would Oct 6, 2020 · autoexec. [BUG] autoexec regression #1085 Open 1 task done liPillON opened this issue on Apr 21 · 0 comments Jul 17, 2008 · Global. (Like "vid_fps") If you want, put "sv_cheats 1" on autoexec. cfg on startup by Rachael » Tue Oct 10, 2023 5:13 am With recent changes since 4. cfg Forum rules Before asking on how to use a ZDoom feature, read the ZDoom wiki first. Rename the file to "autoexec. cfg and start GZDoom from the command line specifying the appropriate autoexec file. How I got Heretic to work in VR using gzdoomvr. Jun 28, 2011 · Software renderer is not supported, because of the way I packed the files (Doomsday engine compatible method). May 31, 2021 · For example, to load ZDoom on MAP01 and immediately freeze the actors on the map, you could use: zdoom. cfg" and pasting the following inside it to have helpful quick-use buttons for the healing and flechette items. cfg", and put it in your Zandronum/ZDoom/GZDoom folder. AutoLoad] or [Doom. (Granted I set up most everything through AutoExec. 2 means "override everything else". 9. In other words, sort of an automatic "-file" kind of thing. Sep 10, 2013 · Tweak any settings you like. You can change the F and Q keys to whatever you prefer, but make sure that key isn't used for something else in-game. cfg will result in an order-of-execution problem. pk3 and brightmaps. Oh. [Doom. ) mouse_capturemode 2 //Always capture mouse in Windowed m_filter false //Interpolate mouse tics if frame-rate is higher lookspring true //Reset mouse back to center after holding Mouse-Look button May 19, 2024 · The configuration file used by ZDoom and GZDoom is an INI file that contains configuration settings for ZDoom/GZDoom. cfg [/wiki] which gives you loads of more options. 4. DevilHunter Posts: 29 Joined: Tue Apr 03, 2007 7:37 am Preferred Pronouns: He/Him Operating System Version (Optional): Windows 10 Graphics Processor: ATI/AMD with Vulkan Along with the game specific autoloads in the . Alt-Enter toggles Following the wiki, I created a file called "autoexec. cfg in your gzdoom folder and put turbo 255 Feb 27, 2005 · Hm. Please bear in mind that the people helping you do not automatically know how much you know. Mar 22, 2023 · A command line parameter is simply a keyword and, if needs be, associated value typed after the executable's name on the command line. The problem with autoexec though is that I'm unbinding all commands and manually re-binding them to eliminate all non necessary keys (this is to help some beta testers with what is a necessary control and what isn't). 0. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity. The path and name of the file must be given in the ZDoom configuration file, in one of the [<Game>. Thus ZDoom is not supported either, as it has Software renderer only. Its MENUDEF name is MiscOptions. ) There are 2 CVARs in ZDoom that control certain gameplay flags, namely DMFLAGS and DMFLAGS2. ini' in console but it doesn't apply the video settings. cfg by Nevander » Thu Oct 12, 2017 4:27 am Put both in the same folder but rename one to something else like "autoexec_h. Pastebin is a website where you can store text online for a set period of time. Here are the bind commands listed in the file: bind shift +strafe bind . reaches menu) before quitting, or add your usual keybinds into your autoexec. 3 posts • Page 1 of 1 Return to “Closed Bugs [GZDoom]” Jump to The "bind" commands in the autoexec file appear to be ignored or something. // 2. cfg" settings applied in game. org] to see other custom quick-item bindings you can Fairly useful for testing maps in zDoom as well when you need to check an area halfway through the map, as this mod had additional features, including simple pistol-start. You may be asked to upload your project file to Oct 10, 2023 · No longer runs autoexec. Directories] Path=. Put it under [Game. No longer runs autoexec. ) Apr 1, 2024 · Re: Leave menu's freelook enabled/disabled from start by sacarias » Mon Jun 10, 2024 5:00 pm Partially solved on Discord; basically with AutoExec. 4. . Aug 22, 2024 · The miscellaneous options menu contains all important settings that do not really fit anywhere else yet would not justify having a menu all of their own. Either wait till GZDoom actually starts (i. All I have there are DMFLAGS2, but I didn't really find anything similar regarding the "Show Tally Screen". nklvbm ryos kozvopkf tdnzhsh otj revrzs izlvt nqyb xgvijxe cgi