Steamvr lower supersampling I recently got myself a RTX 2080 Super and decided to give VR another try after not playing for a few months. Commented the exact same thing. Akin to DSR/VSR Downsampling Jun 3, 2021 · higher end games will require you to lower supersampling down for smooth gameplay (inferior graphics card). 3, 2. Experiment with it on/off to see the effect. txt log: Setting max texture dimensions to 2709x2709 before requiring downsampling (driver provided) OS Windows 11 SteamVR Beta 2. Nov 21, 2018 · Thanks to SteamVR integration with WMR, supersampling settings are readily available to be tweaked. In SteamVR Beta, you have automatic system-wide rendering resolution set based on your HMD, GPU performance, and system profile. Higher resolution means better visuals, but it also means more work for your GPU. If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. But I get the same crap 50% re-projection even in SteamVR home outside any game. And as the resolution is lower too. 4 at 100% in your tests you must have had an additional source of supersampling somewhere. People having stutters when going through SteamVR -> WMR for SteamVR run buttersmooth under OpenXR alone. L’entreprise d’Alex Vachos propose donc depuis aujourd’hui dans SteamVR Beta, un système de gestion automatique de la résolution. Here's how to do it: Open settings SteamVR. Akin to DSR/VSR Downsampling Jul 1, 2016 · In SteamVR existiert ein versteckter Konfigurationsparameter mithilfe dessen sich Supersampling für VR Titel aktivieren lässt. To answer your direct questions, Oculus Tray Tool or debug tool supersampling adds to in game settings. What I did not climb on any calibration settings not found (I think with calibration VR glasses problem). I have conducted a series of tests to really compare the image clarity gain for different values of SS. Apr 26, 2018 · Monitor performance and adjust accordingly - 'Video' tab, click on the 'Display Frame Timing' button, if you see red, lower SS values Hope that helps. If it showed up as 1. Jun 3, 2020 · (Note: also posted under Hardware) I'm still adjusting to the VR world and the Index is my first HMD. Jul 24, 2018 · Here on my geforce experience says my vr games is running on 1280x720p, maybe related to steam vr poor resolution. Because this is effectively super sampling the center of the screen, it will only hurt performance unless you lower settings in SteamVR or the game you're trying it on. Jan 3, 2025 · Tweaking SteamVR Settings. 100% or 1. I personally notice a huge difference between 300 and 500 bitrate. it makes everythig sharper. youtube Jun 27, 2016 · Here’s details of a new tweak that allows you to engage supersampling in SteamVR and compatible games with the resulting differences impressive – as long as your system can handle it. This can improve visual clarity but at the cost of performance. OP is currently rendering more than the Rift display AND more than the Index display. Hadn't heard of that. 0 it seems to think the recommended value is 188% in SteamVR. One of them is about supersampling. I can then use OTT game profiles to fine tune a few apps that need a little different SS (usually lower). It's effectively the same (visually) as lowering your resolution. I used the same settings that the IL2 VR performa Today I was randomly looking at the SteamVR wiki page on the Oculus subreddit and it mentioned the SteamVR auto-supersampling feature and how it was on by default. Dec 15, 2023 · Advanced Supersample Filtering verbessert die Bildqualität bei Verwendung hoher Supersampling-Raten. 1 and I can play very well with good resolution. It does work into the PiTool on his own home screen, but yet after SteamVR start it simply ignore that value: I can set on PiTool from 0. For Oculus, open the oculus PC app, go to devices, select your headset and scroll down. 5x supersampling visually - although they are great additions to supersampling. On my Valve Index I keep SteamVR super sampling to only 100%, even though it tries to set it much higher. This also applies to text in other applications and games. May 9, 2018 · I turned off the Advanced Supersampling Filter because it only seemed to degrade performance on my previous computer without adding any noticeable visual improvement. * Disable Real Time Clock * Set the season to Summer * Use lower resolutions and fullscreen mode if playing in desktop mode (If you just maximize your window, EmuVR will use your desktop's resolution, so be careful if you have a 4K monitor. Jan 6, 2020 · Is it possible to “undersample” a little (nothing as drastic as VRS used for FFR currently) to lower quality on the edges, and supersampling would apply above the undersampled resolution, or Cranking up the SteamVR supersampling gives better quality in Elite:Dangerous than the in-game setting Edit: Incidentally, we are still waiting for Frontier Development to fix Vive rendering. Jul 7, 2017 · Does moving the slider by itself change the supersampling setting, or does it simply update the text for how it will change the resolution compared to the default? As in, does ticking the "Enable Advanced Supersample Filtering" merely enable Steam's supersampling for VR, or does it attempt to improve the VR quality further than moving the slider to the right achieves? Aug 16, 2024 · I would recommend setting steam VR in general tab to custom resolution 2060x2080 and turn off all smoothing and other options then move down to video tab and do the same disable the smoothing set resolution to psvr2 native and disable advanced supersampling that way you start out with a raw setting with no steam VR meddling and then after that you go on a game to game basis and adjust it for Nah, 45FPS in DR2. Use full screen instead of maximizing it Dec 22, 2017 · In SteamVR just the camera on the level, but everything slows down and twitches. 1) Turn off reprejection in steamVR settings 2) I keep steamVR settings window open as well as the Render time graph 3) I play the game @ base 1. SteamVR Settings; Lower supersampling, tweak motion smoothing, and optimize performance settings to reduce latency and boost responsiveness. . specifically, opencomposite works for many games as a lightweight replacement for steamvr. Mar 15, 2018 · SteamVR gets automatic supersampling system Valve has announced the launch of a new feature for its SteamVR platform which aims to both reduce the demand of virtual reality on lower-end Oct 31, 2019 · I use 120% steam VR level SuperSampling, and this is smooth at 90fps everywhere with possibly a few hiccups in the rain. At 2x Total SR, that will be visually as high-quality as your Pimax 5k+ is going to get. 0). SteamVR itself is defaulting to 150% supersampling in general, and 100% per application, both values can be changed inside SteamVR. Akin to DSR/VSR Downsampling In Advanced Settings you can change the in-game SS without having to exit SteamVR (although I believe you do have to restart whatever game you were in). compositor render target multiplier is the same as it has always been: Only for the SteamVR menu and chaperone bounds, and unaffected by other multipliers. I would advice to only use the SteamVR supersampling setting to avoid any conflicts. Advanced Supersample Filtering has been an option in SteamVR since 2017, but Aug 9, 2019 · The gpuSpeedHorsepower will lower (as its an average value) for every time we start up SteamVR now, and next time you start up SteamVR, it will look like this: …and when having all 10 values added by restarting SteamVR 10 times, SteamVR will automatically overwrite the first “gpuSpeed0” again to the “real” benchmark value. Feb 7, 2022 · First of all, we recommend playing the game on a render resolution of 100% (SteamVR) or 1. 0-1. for higher end systems or lower end systems using virtual desktop, same as above but on the quality drop it down to potatoe but on my laptop I was able to squeeze rtx3090 quality graphics and i did notice few glitches but the sweet spot so for your actual issue, you can try a few things lower supersampling in steamvr, or try the app opencomposite. Ensure Proper Fit: Adjust the straps on the headset to ensure it fits snugly on your face. Actually, I haven't found any detailed settings. Instead of setting OTT settings to 1. Akin to DSR/VSR Downsampling What does SteamVR suggest for your supersampling? There's a white line when you go to change res, if you're below that number @ 100% you may have room to improve it. exe を実行し、SteamVRを起動するとUIにAdvancedが増えている。 Mar 14, 2018 · Valve today released an update to SteamVR Beta that introduces a new system that automatically adjusts the VR game’s resolution in accordance with your GPU’s rendering ability. You can place these values in the graphicsconfigopenvrdx11. It fills in more distant detail and greatly reduces aliasing. If you prefer smooth + blurry over jaggy + clear, the alternative is to lower the SteamVR resolution to give enough overhead to enable the in-game MSAA option instead, which is As the supersampling are working with SteamVR. Akin to DSR/VSR Downsampling The SteamVR UI has changed slightly since this video was originally published but I still think it's the best explanation that I've seen of what supersampling is and how to do it with SteamVR. I have heard that turning off supersampling may reduce some lag and increase performance, but how do I do this? Google is quite vague. 0x’ supersampling, but that is not reliable. Under the "Applications" section is a game-specific supersampling slider. Akin to DSR/VSR Downsampling Jan 23, 2022 · Hi, I have a hard time to understand combination of supersampling for a SteamVR / Unity application. The immage gets a bit blockier, sharper, but all frame drops are practically gone. Even restarting SteamVR doesn't bring it back. However it does not provide the ability to disable advanced supersampling. I've had two separate people try the headset on while adjusting the supersampling settings and there was an agreed lack of change. xml file in your Documents/Automobilista 2 folder, rather than messing with the UI: If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. I was playing a game and the performance wasn't so good at times. Jan 26, 2019 · Hi guys, I’m fighting a bit with the newcomer 5k+ for some issues. With my new hardware, supersampling is not a problem anymore. And alternately screens off. Akin to DSR/VSR Downsampling Try lowering the supersampling level of the game to about 50%. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Nov 6, 2017 · If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. Nov 5, 2024 · Go to SteamVR > Settings > Developer and select Reset Video Setting s to default. When I had either 1. Mar 19, 2023 · try turning off the antilasing in steamVR. Jan 3, 2019 · SteamVR内で設定できる。SuperSampling以外にもシャペロンや音声など豊富な設定項目があるので入れておくと便利。 導入の仕方(簡易版) 以下のGithubのReleasesより最新のものがダウンロード可能。解凍後中の . It is independent from the SteamVR supersampling and will be applied on top of it (aka multiplied with it). 2016 The headset (I think) then takes that image and downscales (if higher) or upscales (if lower) to it's native resolution. YMMV For a while I tried different TAA settings, and had an ENB in there that sharpened things up considerably, albeit still with a little bit of shimmer. All devices need an internal level of supersampli Sep 8, 2017 · If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. Lower the Supersampling settings under Video in the SteamVR settings for better performance. In SteamVR you can also install universal and individual supersampling are. It's pretty simple, and pretty good. This works the same in all headsets. Make sure you switch to System tab in openXR toolkit to override target resolution for super sampling. note it's comparing to 4x SS Feb 13, 2019 · I am having PiTool rendering quality set at 1. Dec 20, 2017 · hi , my pc is gtx rx 480 nitro 8gb with 6600k i saw people playing fine even with a 960 , how do i lower the graphic ?. Title: "Onward" So I was going to lower the supersampling that I have set! Dec 17, 2023 · Lower Supersampling Level: Decrease the supersampling level in the SteamVR settings or application-specific settings to a lower value. On Oculus quest, we actually recommend a lower render resolution of 0. And that's an increase you simply cannot afford on most games. Again I can push this a little higher with some simple games. So yes, he will be running at a lower resolution than he was on the Rift -- he will be running at Index I have a quest 2, and I use link often with SteamVR. Menu and everything is still functioning but the Steam window disappears. However, since nvidia recently published a driver update with the new VRSS technology I am not quiet sure whether I should use it at the same time as SteamVR‘s supersampling. from vrclient_gamename. Leave default supersampling in OTT to 1. If you need to play VR games via Steam with Oculus Rift's, you can also use instead of a SteamVR Oculus Tray Tool to set supersampling are. Edit: It appears that to get Steam VR supersampling to take affect in Skyrim VR you have to restart the game. Nov 6, 2017 · If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. By the way: There is a ton of Unreal Engine 4 based games, out there, that ignores any supersampling you set in SteamVR settings. If you have an increased render resolution, your performance will suffer. Akin to DSR/VSR Downsampling Anybody who says supersampling isn’t a huge improvement has clearly never tried it. it will automatically drop the If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. to/2e1wXup ⏬More Videos Below⏬💥HTC Vive/Oculus Review💥https://www. Here is the announcement article for it. Should I set this lower? 51% appears to be 1440x1600, but the custom resolution option is grayed out when I type in that number. SteamVR was automatically applying 150% supersampling based on my hardware, but this makes no sense as it's applying 150% to 4208x2128 rendering resolution = much higher resolution than what the actual Q2 screen is. One of the biggest impacts on performance is your resolution settings. For SteamVR I set everything to 100% SS (pixel density). Akin to DSR/VSR Downsampling Feb 14, 2020 · Ignore the ‘100%’ number in SteamVR, it is bogus. The question that I have: does the SteamVR supersampling setting the resolution that is sent to the headset? Supersampling Values Methodology. I think only because they make resolution low so they can lower minimum specification on graphic cards so more people can buy rift or vive with crappie graphic card like gtx 1050ti. At the end of the day the G2 resolution is high enough that you can use lower resolutions without losing too much quality so you should use whatever SteamVR SS res allows the game to run at the fps you need. eyeTextureResolutionScale to increase or decrease resolution; is this counteracting the SteamVR supersampling? Does this setting Why shouldn't we use the Snapdragon Supersampling and just go a level lower to High or does Supersampling not given enough detail as one step higher does? I really hope someone will do an in depth test with comparison pictures because right now it takes to much time to customize everything for VD to get the lowest latency experience with the If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. 0 and tweak for each game if you want to try to ramp it up using the profile system of OTT. 0, but many of us increase that to obtain better image clarity. With out super sampling in vr it looks blurry so you really need at least 1x super sampling I like min 1. 5 up to 2x to be happy with picture Supersampling still definitely increases texture clarity, so I'm running SteamVR well above native resolution and will just deal with the jaggy road lines and fences. Lowering this can reduce system strain and improve frame rates. Beim Supersampling wird die Grafik mit einer höheren Auflösung als der tatsächlichen Auflösung des Bildschirms im Headset gerendert. However, when i launch anything through steamvr, i get an odd stuttering effect. 09. FPS Monitoring Software; Tools like MSI Afterburner, FRAPS, or HWMonitor help track GPU performance, temperatures, and frame rates in real time. SteamVR settings optimization. Akin to DSR/VSR Downsampling Nov 1, 2020 · As mentioned, pull down settings, lower the headset Hz and put SS to the most 100%. Supersampling is a technique that renders the game at a higher resolution than your headset's native resolution, then downscales it. Akin to DSR/VSR Downsampling For Steam, open SteamVR and press option button then go to settings. 2) In game settings set in game supersampling to minimum and steam supersampling to at least 2. 💥Hyperkin Vive Gel Skins💥 http://amzn. Last edited by F4CEpa1m ; Apr 26, 2018 @ 2:53am 1. 2, the overlay is packed with useful features, such as creating and loading multiple chaperone profiles, an asynchronous reprojection toggle, a ‘Revive‘ settings menu, and Dec 14, 2022 · i saw a few folks saying setting steamvr resolution higher than 100% has very little improvement as the headset is fixed at 2160 x 2160 . One thing I know is that once I open SteamVR, the menus/overlays look sharp as fck. Akin to DSR/VSR Downsampling Nov 6, 2017 · If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. Highly recommend OpenComposite instead of SteamVR for oculus though, It’s included in FUS and it performs way better for me. In Unity, I can use XRSettings. 0 did not make a noticeable difference for me. With SteamVR games it’s probably easiest to increase the per app visuals up a little higher than 100%, maybe 10% at a time. It’s one of the options. Mar 10, 2025 · Lower shadow quality can improve performance without significantly affecting visual fidelity. This reduces the GPU processing load and can help improve performance, especially if your hardware is struggling to handle the higher supersampling levels. What works for me with now minimal and shorter lags if at all (barely spikes in the graph) is going into developer settings and turning off advanced supersampling filter in the graphics tab. Title: "Onward" So I was going to lower the supersampling that I have set! Aug 27, 2017 · The SuperSampling (SS) default value in SteamVR is 1. Debugging via Theoretically this should allow you to LOWER supersampling without losing image quality. -Added SteamVR settings that are required to get good performance for SteamVR games and apps. Has anyone messed with this? I recently got myself a RTX 2080 Super and decided to give VR another try after not playing for a few months. As a Rift user it's better to supersample through Oculus Tray Tool or debug tool instead of Steam VR (reasons are in the thread and the video). Rift specific Tips ; Whilst the Rift will work fine with sensor errors, CPU usage may be as much as 10x greater when issues are occurring. 5 SS for 15 minutes while finding where the most resource intensive scene/level. I have to shut down Steam entirely then start it again then start SteamVR again to get it to come back up Apr 8, 2018 · while you have an automatic settings by the steamVR guessing your optimal range, or if you choose mannual to have it run at 300%, in aplications settings within steamVR menu on the desktop, choose the game you want to drop down the supersampling in and choose anything under 100% such as 90%, 80%, etc. In Spectre wall map by dropping SteamVR resolution from 100% to 90%, my GPU load dropped from 100%+reprojection to 60%, even though I bumped MSAA from 2x to 4x, getting smooth and reasonably sharp image and better performance than before. Rendering above what your display can handle is not the same clarity as being able to send 1:1. Just tweak the supersampling value until you find it comfortable. So hence I'm wondering if I can turn off the SteamVR SS just to purely Benchmark with the Oculus one to see a difference, thanks But yeah, SteamVR basically is another multiplier on top of your Oculus stuff, and the reported numbres in the Steam overlay aren't correct I found using the PPD in Oculus instead of the SteamVR multiplier results in a much sharper image, but that may be placebo. GPU load can be lessened by lower supersampling. We have so many variables to contend with including: Display(s) native resolution (Index: 1440x1600 The per-application %-multiplier in the SteamVR settings panel on your desktop are optional multipliers to be applied on top of the base application supersampling value. SteamVR Settings - Video. However, you in addition to these settings you still want to play with "VR Graphics Quality" and "Bitrate" in the Virtual Desktop "Streaming" menu inside If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. My supersampling value is set to 100%, which indicates that each eye is rendering at 2016x2240; much higher than the 1440x1600 per eye actual resolution of the index. For instance in SteamVR there are separate settings for global SS and application SS. If you set it to less than 100% it means the game will be rendered in a lower resolution. SteamVR calculate Supersampling multiplier by increase of number of pixels. As I'm used to the standard monitor and the relation of the monitor's fixed refresh rate and (full-image) super-sampling (SS), I'm struggling to understand how to tweak things in the VR world. This taxes the performance of your system for no Mar 14, 2018 · Just before the launch of the SteamVR-powered but this kind of native "supersampling" can improve the clarity of VR apps even on years-old, "low-end" headsets like the Vive and Oculus Rift i assumed AI would run like crap because its a mod, but i didnt think it would be that poor. SteamVR supersampling is really the only way to make the game bearable, but it is still a noisy mess in parts (particularly spacestations. You can also use the SteamVR Frame Timing tool to help fine tune your settings. This removes jadged edges but it also puts back the sharpness when it's turned off. Turn off SteamVR auto supersampling, then manually make sure it's set to 100%. 4 before I'm now "automatically" using 1. Here you can see the effect of increase it. VR Headset display black or flickering. 0 and SteamVR SS manual override at 80-100%. 2. Someone sees little sense in this, someone vice versa. oddly though, a freind of mine brags about how great the game is and he runs the X variant of my processor and a 1070, he also is not very tech savvy at all, so he might not SteamVR application resolution I have set to manual and 100% as it changes it otherwise based on what your settings for oculus supersampling are. TAA and CAS alone don’t even come close to 1. Here are a few key areas to focus on: Resolution and Supersampling. Akin to DSR/VSR Downsampling Oct 26, 2022 · In SteamVR there is a parameter called SuperSampling %, this determine the number of pixel to render the scene. But also I can crank or lower down the Dec 2, 2019 · Hi! I've been using oculus link since its launch, and oculus store games run completely fine. Akin to DSR/VSR Downsampling sort of have the same problem as you - my whole Steam library and Steam window inside SteamVR disappears. If i use oculus tray tool to supersample would i have to restart steamVR in order for the changes to take effect? 2. I recommend setting Bitrate in ODT, as OTT seems to reset to 300. The higher the better definition of the images (not necesarily spotting) but more GPU load. The effect of e. So yeah, MSAA definitely gives superior results on edges at a lower cost. Dec 15, 2023 · Thanks to SteamVR Beta 2. 4x MSAA on edges is what you'd get with 400% SteamVR supersampling. my steamvr supersampling is 150% in beat saber the resolution is 1280x720p but i can change resolution to 1920x1080 and resolution to 1. Now we have to go in "performance" tab and check the "manual overide" check box there to be able to set supersampling manually, else Steam VR will automatically set SS value for us according to our GPU. 2 while setting the render resolution to 1. 7, you'll be looking at 1. I have a gtx1060 and game still running smooth. When I reactivate it, they return immediately. Below, I'll detail how exactly I came to this conclusion Dec 27, 2020 · Thus, just changing the setting from medium to high will increase the supersampling through Virtual Desktop. 2 Meta App Public Beta Client STEPS 1. I actually lol'd reading 200% supersampling on a GTX 970. 7 (see below for [Quest settings](#a-note-on-oculus-quest)). Note. SteamVR. 5 to 2 (with huges differences on his space environment) and SteamVR and games just look the same (blurry). Apr 4, 2018 · Ok, SteamVR has a new way to handle SS feature and they have also changed the tab refering to it. The only situation where you should use the Oculus setting instead is when you want to turn off automatic adjustment of supersampling in some Oculus games. typically in the most of the big games like half life alyx or blade and socery etc. Apr 13, 2017 · RIFT: Open Composite provides far better (smoother) framerates than running through steamVR. In this section, I will tell you how I got the Supersampling values for each game. If it's a game's internal scaling factor, it could be anything. is it true? thank you A resolution greater than 100% is called supersampling, or otherwise full-screen anti-aliasing. Therefore I am recommending openXR toolkit actually, because that can actually override target resultion. I went into SteamVR settings and lo and behold, it was indeed turned on with a value of 178% supersampling for my GPU! This stacks on top of any supersampling you might have turned Dec 21, 2023 · This months's SteamVR update brings Advanced Supersample Filtering back to Quest, and it supports the Steam Link app. I have an RTX 3060, if that helps. En clair, SteamVR pourra mesurer la vitesse du GPU d’un utilisateur et la résolution d’affichage de votre casque. -Maybe your supersampling settings (it means that you increase render resolution to get a clearer picture at the cost of performance) are way too high (you can change them in the video tab of steamVR settings,i would suggest to put it back to 100% and us the per app slider to manage the supersampling in each game saprately. Mar 15, 2018 · C’est une nouveauté inattendue mais qui est clairement la bienvenue. It's almost like i'm running at a lower framerate, which shouldn't be the case since i have plenty GPU and CPU headroom, as w Either way all you can do is lower the graphics and/or supersampling. Change PiTool Render Quality to 1. You can drop the SteamVR SS if to remove/reduce episodes of reprojection in the rain. 5 or 1. This will make the visuals much more blurry, but it might allow the games to at least run. There's no hurt in cranking the resolution in SteamVR Home (and the restarting steamVR for it to set in) because it'll lower the resolution if your PC can't handle it. It's too opaque, as in you don't have much control or information on what's going on. 0), because you probably don't want all of your games to have the same SS value. Supersampling: The Double-Edged Sword. For some reason it seems that OpenVR (VR engine behind SteamVR) does not advertise higher render target resolutions to the applications than 4096x3499 (Normal FOV) even if SteamVR UI shows higher res, so going beyond that in SteamVR seems to be useless. Nights look better like this too because the light dots are less blurry and smaller So regardless of where you decide to increase supersampling, you will still have to manually adjust every time you increase or decrease your refresh rate. Aug 12, 2017 · It does work on vr. 6 on oculus, steamvr would insist that 90% would be the best setting there, now that I have Oculus on 1. -Supersampling is now going through Oculus settings and the render resolution first to optimize performance. For now we need to wait for the fix, and the only things we can do to minimize impact of this problem is lower the amount of screen buffer copies on the GPU, and keep those buffers small by reducing superfluous supersampling (RR auto). Custom Supersampling: Use SteamVR > Settings > Video to manually adjust supersampling values. to/2e09yrz💥VR Cover💥 http://amzn. (1. (You can also set supersampling on a per-game basis if you like). Apr 23, 2025 · Advanced Supersample Filtering: Improves image quality when supersampling is used. How to check performance Edit I think in understand your logic: you are using NIS to downscale native rendering and then upscale. You might also want to try adjusting various settings in the game itself like lower texture quality or disabling certain effects to keep the frame rate high/consistent. Renderings through SteamVR used to be crisp and sharp but now it is not anymore. Aug 30, 2016 · My SteamVR settings seem to have been reset. g. I’ve found this gives me the best undistortaged clarity and performance. This one applies to all SteamVR games. You can also adjust the Compositor SS, which is a separate setting that applies to the SteamVR overlay / Dashboard and any SteamVR environment. hopefully that will help. Akin to DSR/VSR Downsampling So slightly lower than Vive but not significantly. This was really a gamechanger, also it wasnt as demanding as i thought it would be. 2016 If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. Demanding games might need lower settings. I'd recommend changing it to 100% (1. Image clarity is slightly worse. 0 times supersampling would be rendering the game at the resolution you set in the graphic options. The actual resolution you're running at is being controlled by SteamVR and while you have an option to adjust that manually, it doesn't work well and is almost always going to be much lower than you think it is. Dec 30, 2020 · If you set SteamVR/Oculus higher and the in game SS lower equivalently (same overall resolution shown on the rendering scale slider), the textures/terrain etc look very nice and crisp, as do the UI and cockpit, but you start to see jaggies in the buildings. 0 and ACC, but with the right settings, SteamVR's motion smoothing does a fantastic job of making it feel like 90FPS. It isn't there anymore. 9 and it's just not the same at all. Thanks for Tl;dr SteamVR 100% is correct resolution for 1:1 pixel mapping in center of vision due to barrel distortion. Supersampling does not add pixels, it adds rendered pixels. Motion Smoothing: Enable or disable Motion Smoothing from the Settings > Video menu, which can improve smoothness in fast-paced VR experiences. If VRAM is full, lower setting like texture quality and avatar detail (sorry for not being specific, been a while since I last played VRC). SteamVR comes with a bunch of settings that can help you fine-tune your performance. 7, 2. but yeah the worst case for me was with no mans sky like dude i couldnt even run the game with an rtx 2070 ! I'm assuming you know what super sampling is being used for the game in SteamVR settings. Akin to DSR/VSR Downsampling If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. I don't find that the Index requires high super sampling. 25, then adjust SteamVR until is reads out above 2880v (vertical pixels). I mean, MSAA is essentially conditional supersampling, where the supersampling is only applied to geometric edges. Did they move it again? sigh. Games can ignore all of these and pick any resolution they want. Technically, ‘50%’ is often ‘1. So I think supersampling in VR is a good thing as long as your graphics card can handle it. 200% scaling would mean 1414x1414 (2 times as many pixels). 0 (Oculus). Edit 2: in the end what you are describing is the same as supersampling in SteamVR, since both are full-fat supersampling. ) One thing to think of, is that the application you are running could possibly have its own supersampling settings, which could possibly compound with those of SteamVR. If i set supersampling effects with oculus tray tool in the profile for a steamVR game for example Skyrim VR would it still get applied to the game? 3. Because sometimes SteamVR will see your beefy GPU and set the supersampling to something huge. I worried about that too. 9, 4. Some things feel a bit off, like the menus and replays - but the actual racing itself feels like 90. Application Settings: Per-Application Video Settings: Customize resolution and other settings for each game. Dec 5, 2024 · SteamVR resolution scaling has no effect on target resolution as it was working in FS20. Apr 27, 2018 · 以前まではhtc VIVE等でSteam VRの内部解像度(Supersampling)の値を変更するには難しい手順が必要になっていた。しかし、SteamVRのソフトウェアアップデートによって、SteamVRの設定項目に「Supersampling」が追加され、公式に簡単に値を変更出来るようになっている。 If I understand correctly, Virtual Desktop resolution (or Quest/Air Link, or Pico Connect) is what is presented to SteamVR as the headset resolution, and then the SteamVR super/subsampling drives the rendering resolution. Going above 2. Dec 15, 2023 · ISSUE Advanced Supersampling Filtering kick in at lower resolution than it should be. It's off. Click and drag the slider on the Supersampling bar to raise or lower the value. The “Resolution Per Eye” slider in steamVR’s settings is also supersampling, and it does work with Virtual Desktop for most games. Super sampling is super sampling and whether you apply these with SteamVR or ODT does not matter imho, Jan 29, 2024 · In SteamVR, the scale factor is linear with pixel count and logarithmic with axis resolution. You'll Feb 7, 2017 · Now at version 2. 0, 1. 5 in Oculus' app settings. Personally, I keep my Steam VR global SS at 100 and use in game SS when possible— as you get real time results when adjusting. 2. But even with lower supersampling multiplier values, the text of the SteamVR interface looks a lot crisper than normally. Refresh Rate: 90 Hz (should be automatic) Honestly wouldn't go lower that 70% unless it's absolutely necessary to run the game, because it look baaaaaaad lol I also have my Nvidia graphics settings at "performance" and no anti-aliasing on in the vrchat settings, the anti-aliasing is what I've noticed to effect fps and quality the most. When it is set to a higher super sampling it increases the jaggies number but makes them smaller and when the headset downscales the image reduces the sharpness of the "jaggies" making diagonal lines more of a blur. The square root of the scaling applies to each axis. Supersampling in Oculus Tray Tool or debug tool AND Steam VR is multiplicative. 4-1. Perhaps that explains why some Unreal games look so blurry! I know the deferred renderer is a big issue, but not respecting my supersampling settings will only compound the effect. I know about that. It would still be compatible with and benefit from adding VRS and 4x SGSSAA. Updates 17. its in the video section and it's called advanced supersampling filtering. maybe the same of cliffhouse, but not in If you find that framerate is not comfortable, you can try to lower Supersampling for better frames. Jun 9, 2017 · Hi, I'm using the Oculus Tray Tool to determine my SS output but now that SteamVR has updated the way it controls SS it's skewed my benchmarks, as using 1. Presented by Under the "video" settings, there is a general supersampling slider that you can manually override. Process Lasso I spent an embarrassing amount of time testing a variety of settings, but tl;dr I found the additional GPU overhead of running vrperkfit's advanced upscaling required me to run with lower supersampling values, resulting in worse visual quality than SteamVR's native upscaling. Supersampling ist eine Rendertechnik, bei der das Bild zuerst in einer höheren Auflösung als das Headset-Display gerendert und anschließend auf die native Auflösung des Displays heruntergerechnet wird. 1 update released earlier this week for Steam Link, Quest users now have ‘Advanced Supersample Filtering’, which was released to majorly improve wirelessly streaming Dec 15, 2023 · Advanced Supersample Filtering verbessert die Bildqualität bei Verwendung hoher Supersampling-Raten. If you increase it, it is an additional multiplier on top of the supersampling already applied by Okay, so box sampling seems like the best consensus answer, but then if I actually mess around with the setting at various render resolutions it seems to result in what appears to me as anti-aliasing no matter the render resolution which doesn't make sense. You've lost the overall supersampling slider that's why you can't find it. Improper fit can cause blurry visuals. You can try increasing it a bit but be careful. I've got SteamVR set to (combined) 8K resolution(!) 4420x4320, and turn the in-game down from there to what I need it situationally, and it has made a huge difference. While in-game SS multiplier using increase in screen resolution, multiplying both height and width of the screen. 0. Where is this setting at in steamvr? Good thing is, you can actually easily change SteamVR/Oculus supersampling settings without restarting the game (you do need to disable VR and re-enable it though). and no mans sky was probably a bad purchase, i always had bad feelings about the game since the piss poor results of the release. * If you're using SteamVR, lower its own supersampling settings. To do this, go into SteamVR settings, Video tab, then set global supersampling from there. vvjugxolqyotspbvykjzbdboojqamstcgzdxvimlbqybyffzqfigzlvm