Rfactor 2 ffb minimum torque. For the Mazda i've set the FFB multiplier to 0.

Rfactor 2 ffb minimum torque Hello. What Thrustmaster control panel settings does this game require and acceleration which feels too light. The default settings even work very well. rFactor 2 recommended settings from Fanatec: SEN AUT FF 100 SHO 100 ABS User Preference DRI -03 FOR 100 SPR 100 If you don’t use rFactor 2, you can find wheelbase guides for other games here: Minimum Steering Torque: 0%. Not sure what we are using but for a DD should be good. Force Feedback strength: Invicta – 22Nm -40%; Forte – 18Nm -45%; La Prima – 12Nm -62%; Steering Settings: The Logitech G29 and G920 work very well with it. In this guide, Minimum steering torque tells the game to amplify the very weak forces to a point where it can actually be felt in the wheel. Most noticeable with the karts, but the same for any car. since my wheel is G25 i use 900 degrees. I rather someone with that wheel get into specifics. Reply reply Rfactor 2 is my favorite feeling sim too. it knows better Advanced Maximum output torque - 100 Natural inertia, wheel friction, damping all minimum. Had to fiddle around with minimum torque+ffb multipler. 90's. The brilliance with rF2 FFB is that the default settings are almost perfect, you only need to adjust the multiplier and the minimum torque. FFB minimum torque is how much detail you will feel. 5. Joined: Dec 27, 2016 Messages: 1,317 Likes Received: 992. If that's the case, according to the author of the post, I will still need to find the minimum torque value whenever I change the FFB multiplier. Tags: ffb; In game: FFB multiplier from 60 to 80%, varies from car to car. on the fly) via the UI setting in the controller settings page/menu called "FFB minimum torque". Use official content to test and set the global settings. Your pedals and steering are fully linear @ 100% (not 50%, that's rFactor 1, etc. UNOFFICIAL: A reddit for discussing all things in the rFactor 2 world. 5% (a general ballpark figure is to raise the minimum torque until the wheel starts oscillating on it's own while the wheel is centred and you're sitting in the pits). Play with ffb effects but don't change too much. I have not changed any setting on the wheel itself. MeinKraft999. Today a short tutorial for the optimal FFB settings in rF2 with the Clubsport Wheel Base 2. Hi everyone, I have started SIM racing earlier this year and like RF2 a lot. Adjust the Minimum Steering Torque between : "16 to 18" depends on your taste. In Low Torque Mode, the same settings can be used, but with a higher FF value. Although in our testing we didn’t actually feel any difference on 0%, 1% or 2%. ----- >>> I do not remember the FFB MINIMUM TORQUE to enter in rf2. FFB in FWD cars feel miles different than cars with RWD/4WD and it's extremely noticeable with an OSW. Otherwise you have to allow the program through firewall in the firewall settings , UNOFFICIAL: A reddit for discussing all things in the rFactor 2 world. I don't agree that adding more options to the UI would make it necessarily better. The wheel is registering inputs etc. 0=high Steering torque extrap time="0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews What you might want to try is to add very small increments of "FFB Minimum Torque". A bit more overall strength, Les 4 derniers réglages sont à mettre sur OFF, ou au minimum. Also it lowers the st Granite Devices Community RFactor2 FFB suspension surges bumps. X% (XX)". - - rFactor 2 has the ability to provide a 'raw' force feedback signal that can generate significant mechanical noise on some wheel bases, also minimum ffb torque will be ar zero to avoid rattling mesfigas, Sep 8, 2020 #37. Easiest way is to keep clicking 'allow rFactor 2' on public and private networks when windows pops up a firewall warning window. This is usually way higher than the maximum torque that consumer grade FFB wheels can output (20+ Nm versus 2÷6Nm of FFB wheels). sc2. Remember, the ffb multiplier in-game varies from car to car. 12) and see if you can feel it 'click' as you drive through the middle of a chicane or similar, and turn it down a little if you can. For what it's worth, on a CSW, I have returned to default "0" for "FFB Minimum Torque" (now conveniently in UI) after updating to firmware 95/driver 219. FFB Minimum Torque: 0. FFB Minimum Torque Use this setting to increase/decrease road feel/vibrations as well as torque felt through the steering rack. Head Physics might be the simulation of the head camera being thrown around from the car's movement, Do you know what is FFB Minimum torque? #3. #1. 65 (get clipping sometimes on big bumps and curbs / everything else is just fine with settings above i get clipping in fast corners) ffb smoothing 0 driver settings: wheel angle 900° dampening strength 0% Forums > rFactor 2 > Technical & Support > T500RS FFB. 0=low 1. rFactor 2 > General Discussions > Topic Details. usually in the 0. Hello, I bought rFactor 2 a couple weeks ago and I still have troubles with the wheel feeling because it is very hard. rF2 remembers you've set it to 0. This is my first post on this forum. but anyway, how to get a little more force on the wheel without the car-specific ffb multi? that's pretty much my only complaint that i'm just not feeling enough with a value of 1. BTW: i've never changed things in . Anything above 0 results in a fidelity loss. Aug 27, 2019 @ 6:20am TS pc racer controller. 5% minimum torque (lower if it oscillates, otherwise higher) and 80% strength. rFactor 2. It doesn't remember it per class or car group. One final thing is that the minimum force should be set to 2-3% in game, official content at 100% multiplier. The game will put in the physics for that specific car that you're driving let the game do it. edit 2: Those who read my posts in the past and who also followed my settings of 100% overall strength in the t500 control panel to reduce the initial ffb deadzone, I now use 60 or 70% overall (60% being the default value) as it seems to feel better and with the new steering torque minimum (of 3% with 0. FFB MULTIPLIER: %96 (not 95, you can go above to 97 but after 96 it becomes harder to control sudden under and oversteers) Adjust the ffb strength in the rfactor 2 controller options (but leave the smoothing at 3 minimum ) Do spend some time with it so to personally "tune in" to the new feel it may feel strange at first ( Developed & tested extensively on a Bodnar V2 53 SimSteering system ) rFactor 2. 3. If the stability control "off " , Adjust the Minimum Steering Torque between : 18 to 20 Same as above. In this guide, I will first show the settings you need to set in G HUB, then the in-game settings to improve the force feedback. , "Steering torque minimum":0, "Steering torque minimum#":"Minimum torque to apply in either The game calculates the torque at the steering wheel shaft of the virtual car. 13 Buttons and Inputs assignment There are sliders to set deadzones and button mapping options in the other settings. Does anyone know what is happening? I have a thrustmaster tx with ferrari f1 rim. I have the issue described below occurring no matter the driver version. For the Mazda i've set the FFB multiplier to 0. If you need OFFICIAL support from MSG/Studio 397 Staff, use the links for the Discord and post in the support channels. It takes a few seconds and then it will display your minimum torque at the bottom of the window with the text "Your maximum value for steeringFFBBaseOffset is X. Set min torque to zero to avoid the shaking while standing. CCH value)”, rFactor 2. edit 11: Flaux made some pretty interesting In rF2 the Minimum torque is what seems to say the name. The FFB multi is just the amount of overall FFB - like an overall strength setting, whereas STS (steering torque sensitivity) does sort of the same thing that the pedals/steering sensitivity setting does but for actually FFB output rather than your controls' input. Start with 0. GaetanL, Jan 13, 2017 #4 (You Home » rFactor 2 PC Smoothing: User PreferenceFFB Minimum Torque: 0. 0 (rF2) and 5. 0% FFB Minimum Torque: 0 I recommend searching "Fanatec recommended settings <game name here>" and you will find the recommended settings from Fanatec if there is one but there is for all the most popular simulators. Hi all, I’ve been fidgeting around with the minimum torque setting to find the sweet spot, but I can only change it in steps of 0,5%. e. https://forum. Then tweak specifically for mods that got it wrong. If it feels like the FFB is pulling the wheel towards the direction you're steering And zero minimum torque. I also never tried any of Jack Spades stuff, but I doubt that his setting could somehow make pc2 to be good. akramura5. I check this subreddit most days but don't have time to read all posts. 2 (iR) degrees. Ersteller; Steering torque sensitivity="1. FFB Smoothing 3 FFB Minimum Torque 0. rfactor, rfactor2. 0=linear 2. I was racing and started shaking a lot, i thought it was going to break my G29, with your settings it's way better, i might have to lower something because i've setted it with 4. Last edited: Jul 2, 2022. first how do i get the guide? second, to answer your query maD_King, in the profiler, 100% force, 0% on all others is what i always use. Steering torque capability 25 for SC2 pro and overall strength at 100 in True drive for dynamic range. 2. Unofficial: A reddit for discussing all things in the rFactor 2 world. ok. 10) just in case. FEI adjustment are in increments 10 and sometime it's too much of a difference from one setting to the other so I use in game smoothing to compensate to get an in between setting. You can consider turning on “hands off protection” though, for extra safety. So not sure if it is wheel related, but for me, setting DPR to 100 and DRI to -5 got the best FFB by far compared to any other Tuning Menu setup. View attachment 14074 View attachment 14075 "Force Feedback":{"Brake effects on steer axis":0, On the few profiles I've just checked, steering resistance is active in all cases and steering spring is active in some cases. Try setting it to 3-5, and a minimum torque of about 3%. 5% and work your way up. . Also avoid using FFB Smoothing. Obviously FFB can be subjective but I run with a Smoothing of 10 and a minimum torque of 0. You can also turn down FFB smoothing as much as I changed the FFB minimum torque to 2. Forums > rFactor 2 > Technical & Support > rfactor 2 logitech g29 setting. 0% minimum torque. Except this setting is absolutely essential. Update to part 2: You no longer need to mess around in the json file to change the steering torque minimum value . I would set this between 2 and 5%, just enough to have some force while stationairy, you don't the wheel to swerve left and right without touching it though. The caster of the cars were set to 5. Assuming it's not flat-spotting, you may consider playing with the FFB Smoothing setting. 9-1. Simucube 2. Alex72 Registered. 0%. 8 nm input in both controller files as well as 1 (100%) off-road multiplier. fanatec. I know that the car spefic multi should not be too high with this wheel to avoid I use no ffb smoothing, and 2-3percent of minimum torque. Then in-game 0 smoothing, roughly 1. FFB Minimum Torque: 0 SPR and DPR are absolutely game changers for me, I drove long time with DPR set to 0, but after changing to 100, FFB is top notch for me, not just in rf 2 but all other sims. It becomes very hard in the following situations: - When car is running slow or stopped; for instance when car is running on the pitstop. com/discussion/658/rfactor-2-pc Use that percentage as your starting value for figuring out the ideal min torque value for your wheel in rf2. FFB smoothing from 0 to 3, I can't really tell much of a difference, Here we go. Put the minimum torque to ~10%, it's the only requirement for that wheel. I mainly Car Specific FFB Multiplier is on 0. I'm pretty happy with my settings for RWD/4WD cars, such as Open Wheel, Karts, GT cars, etc. gt911 3. Most of the cars I have tried I change the multiplier down. Lastly, most people has zero idea what FFB should be like in the first place. Now I know I can change it to whichever value I’d like in the controller file, but isn’t there a way to change the step value in-game? I think that is caused by having the FFB Minimum Torque too high. #11. The function is now accessible ingame and the UI setting is Hi all, I’ve been fidgeting around with the minimum torque setting to find the sweet spot, but I can only change it in steps of 0,5%. 1 (0. However, each time I press “drive” thereafter, the FFB worsens - with increasingly strong oscillation when touching curbs. Joined: May 4, 2012 Messages: 23 If the FFB goes loose in corners you're understeering probably, your front wheels have lost grip. 5% torque and spec ffb at 0. Multipliers should be set to 1 but if you're getting clipping lower it. I ran though most of the stock cars with the above settings. Ils ne servent à rien sur rFactor 2, le jeu gère lui-même la Friction de la roue et les 2 derniers réglages sont des forces extérieures simulés par la base absolument One issue with rFactor 2 is that it lacks an on-screen FFB meter to see if the forces are clipping or not. Upping the minimum FFB torque didn't seem to fix this, maybe it's supposed to feel this way? And from a standstill the steering is way too FFB minimum torque . In the logitech profiler the force is 100% and all Between 50 and 75 works well for most cars. In-Game Settings:FFB Smoothing: User PreferenceFFB Minimum Torque: 0 ClubSport Wheel Use FEI setting in combination with in game smoothing to get the detail and feel you want, my currant settings are FEI-80, in game smoothing 2, FFB minimum torque 2. i have a t300, my setting are 70% strenght in thrustmaster panel, 3% minimum torque, usually i left 1. When I first boot the game, FFB is fine. If you want me to take a look at something then report a post to bring it to my attention. 75. So it appears to me that I will still need to figure out myself both the FFB multiplier and If you do any FFB-file editing, it should be done to the file you create, “Steering torque minimum”:0, Open rFactor 2 and under control use the DETECT to load the Json file. I own a T500RS. FFB Minimum Torque might need adjusting as you change the FFB mult, people use it to avoid the dead feeling around the centre of the wheel movement, you can usually turn it up a bit (say 0. Most of what I've read suggest minimum torque at 0. I have been looking online for good FFB settings for my G29 wheel, but failed to find good settings specifically for smoothing and minimum torque. Games. 75 or so and smoothing to 0 or maybe 1 or 2 max, and set minimum torque to 5. 2. rF1 had some 30 different FFB options and it was a mess to get it feeling right. - The settings for the Podium wheel bases assume you are in High Torque Mode. Use your wheel default UNOFFICIAL: A reddit for discussing all things in the rFactor 2 world. We don’t limit the torque output and by default we have all the other options in this screen turned off. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Car specific FFB set: 100%, FFB smoothing 0, vehicle set Y and FFB minimum torque 4% Works fine for me. 0 ingame ffb beacause i cant monitor the clipping in dx11, so i make adjustment of + - 0. The only 2 settings i find myself wanting to tamper with are the "car-specific ffb multiplier" and the "steering torque minimum". Also check that your FFB strength is not 100%, which will cause clipping- particularly with Logitech wheels. Oct 24, 2020 @ 6:22am WOW - Unfortunately it is not really possible to have a 1:1 match of the effective FFB output to the wheel from iR and rF2 respectively. It's probably a bit of being used to some settings and preferences ;) Last edited by Spoody [BE]; Jun 23, 2017 @ 9:24am #1. If you select an other Mazda you'll need to change it again. zzigg Registered. In rF2 the Minimum torque is what seems to say the name. What it does: "Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction" You want to start at zero and turn it up until the wheel just starts to oscillate very faintly while you are at walking pace. I would also make sure there's no conflict between the max steering range set in the game and the Moza software. Then the Ingame FFB Strength (rFactor 2 FFB Strength) will be at 70%, because 60 and 65 are certainly better values for the software clipping of rFactor 2, but they would not bring much to fight against clipping let's be honest. 5%. FFB Effect Equalizer. 8 of CSL DD maximum FFB strength. ini files. But I wanted to point out that if you go into C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\UserData\player and open the Controller. Simucube 2 Forums > rFactor 2 > General Discussion > FFB Minimum Torque. ffb settings; By mad_dog September 10, 2016 in rFactor 2. So rF2 remembers your FFB multiplier per single car. 12 FFB Minimum Torque Sets a minimum output value for FFB. Podium Wheel Base DD2 Tuning Menu Settings:SEN AUT FF 45 SHO 100 ABS User Preference FOR 100 SPR 100* DPR 100*NDP 25 NFR 5 BRF User Preference FEI 90 *SPR and DPR values have no effect. I have just tried rfactor 2 for the first time and there is almost no FFB at all. General Notes: - The settings below are considered to be reasonable baseline values for rFactor 2 (PC). 0 % M-Bimmer, Jan 5, 2019 #4. "FFB Minimum Torque" can be found in the "Controls" tab. I did however try to set the FFB torque output so that the generated torque going through corners were of close enough magnitude. 2 for that car only. Now I know I can change it to whichever value I’d like in the I almost forgot that you also have to set up the minimum torque (minimum force). Forums > rFactor 2 > General Discussion > Thrustmaster TS XW/PC racer FFB tuning leave minimum torque at 0!!! I have been over a week trying to figure out if my wheel was already going bad (2 weeks old) and at the For T300 didnt forget to use 75% in FFB multi and 2. 2) Ruben: yeah especially the damper and spring should Of course FFB min force = 0%, no smooth on rFactor 2. The game first scales the torque on a percentage scale from 0% to 100%, then passes that value to your FFB wheel. RFactor 2 noob, how to ffb. Watch this video for explanation: The results of this program also works with rF2. But otherwise, yes it wouldn't be useful hello everyone, on my csl elite I am using smoothing: 7, ffb per car: 0:45 minimum torque: 1:0 Even with these settings i find with certain cars when i go over a kerb the wheel pulls very strongly and i Feel like my ffb may be to heavy. 00000" // Sensitivity curve applied to representable torques: 0. Set the Moza software to the most neutral settings. rF2 FFB code delivers the raw forces that pass through the steering Simracing News about racing simulation. 45 % and FFB minimum Torque is: 0. My wheel is TM TS-XW with latest drivers/firmware and the FFB in RF2 is great. 08 to 0. If the torque of the physics is smaller than the configured, the torque of the wheel will be the configured in the parameter. ). Aug 27, 2019 @ 12:08pm The latter is dealt with in the controller profile in rFactor 2. In rFactor 2 you should set the maxium range of the wheel. Discussion in 'Technical & Support' started by advait smoothing at 7 for me is a good value and the setting little lower in same place "FFB minimum torque" I' think (I'don't remember exactly the name in english, sorry) 16% . To my surprise there was no force feedback at all (maybe 5% of torque). I had been using some minimum torque for quite a while. 01500" // Time in seconds to extrapolate steering torque based This sim doesn't need much FFB tweaking. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews - FFB Minimum Torque 8 % Steering - Sensitivity 110 % - Deadzone 0 % Clutch 100 % Break 135 % Throttle 125 % #1. edit 10: Steering torque minimum now accessible ingame (i. 5% in min torque (for 95% of official DLC and free *S397* cars. Forums > rFactor 2 > General Discussion > Optimum settings for T300 RS? Discussion in 'General Discussion' started by avenger82, Mar 17, 2018. and I even feel some force feedback when in the menu but nothing in-game. @RebelDiamonds88 i just tried your suggested setting, these are very good and fixed a serious rattling/shaking issue due to flatspotting. Hardware, iRacing, Gran Turismo, Assetto, Forza, rF2, RaceRoom, F1, Automobilista and Dirt Rally. Set smooth FFB to 0 or a low value. "Automobilista 2 features a rather simple but highly accurate FFB system, very similar to the RealFeel system used in its predecessor AMS1 - in both sims all FFB output to the player are comprised of forces acting on the steering arms, translated over to the steering rack, which are dynamically affected by the ever-changing conditions while driving. Discussion in 'General Discussion' started by Jason Mullin, Dec 31, 2018. 0 or less. Yes, but reading the r^2 with the deadzone is not necessarily valid for those who do use the "steering torque minimum" function to remove the deadzone in rfactor 2 (also available in iracing). pilAUTO, Oct 1, 2022 #6. Here is a link to the Fanatec recommendations for the elite with RF2. Then map buttons as usual. rFactor 2 ; rFactor2 FFB settings rfactor2 rFactor2 FFB settings. FFB MINIMUM TORQUE: 5-9%: FFB SMOOTHING: 7-9%: STEERING RATE: 100%: SPEED SENSIVITY: 0%: STEERING, THROTTLE, BRAKE, CLUTCH SENSITIVIES: 100%: STEERING DEADZONE: 0%: You must be aware though there is no correct setting for all drivers . pC2 has entirely different vehicle dynamics, FFB has nothing to do with it. Note that you need to have both saturation and the coefficient to be non-zero for there to be an effect. 5 from Fanatec!Heuer ein kurzes Tut zu den optimalen FFB Einstellu Ffb intensity - 100 Maximum wheel speed, wheel spring strength, damper all at minimum. ^^^never used a gamepad with rFactor 2 but that's what those settings do in other games. Useful to remove deadzones in wheel response like in G25/7. minimum force may depend a bit on the condition of your wheel, I set mine at 8%. One issue with rFactor 2 is that it lacks an on-screen FFB meter to see if the forces are clipping or not. 75 ffb multi for the megane) the ffb feels sublime! Guide: Optimal FFB settings for rFactor 2 - The key to being in the "Zone" :D. The F1 type cars needed less minimum torque else their car-specific multiplier had to be set so low to get rid of the "rattle" that there was next to no feedback. rFactor 2 has fantastic force feedback and all of that carries over to Le Mans Ultimate. I stopped playing rfactor 2 for a year. I am a DD1 user using Rfactor 2. 94 IIRC. Could be a couple of things. You'll never have in the wheel less than that torque. I just downloaded rFactor2, installed all the tracks and cars and hopped in to try it out. FastMax_ Oct 11, 2020 @ 5 “Steering torque minimum#”:“Minimum torque to apply in either direction to overcome steering wheel’s ‘FFB deadzone’ caused by friction”, “Steering torque per-vehicle mult”:0. Disco_Dan 30 May 2022 08:08 1. Just the last few days it's come to me what really throws me off with the FFB in rFactor 2. Ehm, please google this, as some wheels will require weird in game ffb settings, some need it to be at -100, you can also add minimum torque to get it stronger baseline Reply reply Happy_Book_8910 The Minimum Steering Torque will pop up and tell you not to use it with direct drive bases, so leave it at 0%. Set FFB multi to around 0. Ffb smoothing: 0 FFB minimum torque: 0. If the torque of the physics is smaller than the configured, the If it feels like the FFB is pulling the wheel towards the direction you're steering (instead of wanting to come back towards the center), then you need to set negative values to the in-game force then, depending on the car, you will set the FFB multiplier somewhere around 0. Any car on sebring feels like i have to wrestle the wheel especially at the last corner. Advanced Settings. 05000" (still experimenting) Ingame: ffb multiplier 0. JSON hello to all, I I'm talking about Car Specific FFB Multiplier, FFB Smoothing and FFB Minimum Torque. Steering torque minimum="0. It happens with and without minimum torque values, without the ffb being cranked up too high. Thanks and enjoy your stay :) - FFB Minimum torque: This one is pretty simple as well, it sets the minimum amount of force the wheel gives. I then adjust the in car multiplier as necessary. Using at FFB Hardware Strength (CSL DD Software Driver FFB Strength) 85% = 6. I noticed that accide Dear SimRacers 🙂 I have a Simucbe 2 pro and I am totally happy with the system, it just feels awesome to race. I really want to like this game but the surges even on say 15nm sc2 @ 50% car spec ffb just kills my lines. JSON file, the FFB settings are almost limitless. ini file is because "steering torque minimum" is a new feature to rf2 and is currently not included in the ingame controller settings UI (unlike iracing that did eventually included it into their ingame UI). In this screen we keep everything at the default rFactor 2 FFB Einstellungen. 5, “Steering torque per-vehicle mult#”:“Per-vehicle steering column torque multiplier (this is a copy of the . I searched this issue on the internet and tried out most tips that I mainly play Rfactor 2 and have a question about the FFB settings. If you have a really low NM direct drive (5NM and below) you may benefit from this a little. The only reason i go into the controller. Also in AMS 2, whose FFB has improved a lot recently, the hypercars looks more communicative. FFB Smoothing: 1 (experiment with it but dont go Top high if you want to have a lot of detail, from 1-5 I think are good enough) FFB Minimum Torque:0 Gain 100 Reply reply Rfactor 2 is no doubt a tricky Sim to get right with the Accuforce but once you dial it in there nothing with the detail it can provide. FFB Smoothing: User Preference. It doesn't effect other cars. Use a FFB tester like this one to find the optimal value. Eventually, I hit drive and Guide: Optimal FFB settings for rFactor 2 - The key to being in the "Zone" :D. There are only a few small modifications that I have made. I’ve been deep “Steering torque minimum”:0, Main things to check for me would be inverted FFB, and the Moza software interfering. 65 . Plus, I've had mine dialed in for so long that I couldn't tell you what I've changed. You want to notice that. I mostly drive the Callaway GT3 car and change the multiplier down to around 0. lhz unfn lqdz mwqia wcn ewypx lxc ckbsdc oektr uao tkhkk tchfm ydql riaoik ufgemxd