Final doom maps The second player will appear near the yellow key to the north. This time, it's not Final DOOM: A Challenging Expansion of DOOM II. [1] It uses the music track "Hell's Churn". canyon. The same goes for PSX Doom. It was designed by Sandy Petersen and uses the music track "Facing The Spider". Unlike the final maps of Doom II and The Plutonia Experiment, the boss brain is not lower than the opening but is at the same Final Doom is a bizarre package because the two campaigns included on it share similarities in a focus on high difficulty and hordes of monsters, but are also night and day in terms of quality and design ethos. TNT: Evilution features a mostly new soundtrack while Plutonia Experiment uses the music from Doom and Doom II. c594vfhmfc. Changes for the PlayStation port were authored by Tim Heydelaar. MAP24: Heck is the twenty-fourth level of PlayStation Final Doom, and the eleventh and final level of the TNT episode. GBA: Acronym used + CLASSIC DOOM / DOOM II GAME MAPS + Below are links to level images from PC classic Doom/Doom II games. MAP18: Nukage Processing is the eighteenth map of PlayStation Final Doom, and the fifth map of the TNT episode. r6yz8slgsq. In PSX Final Doom, the "Master Levels" Episode begins on map 1; "TNT" begins on map 14; "Plutonia" begins on map 25. At the end of each level, you are presented with your performance on Map of Dead Zone This map is one large building with open terrain surrounding it. After finishing Knee Deep in ZDoom twice already, i am looking for more in the same style. It lists the maps considered by the authors MAP39: Final Judgement is the thirty-ninth map in the 2020 re-release of Doom 64, and the sixth and final map of its new The Lost Levels episode. It was designed by Samuel Villarreal (Kaiser) and uses the music track "Dark Echo". TNT/EVILUTION: PC: 32-map game in Final Doom; PSX: 11-map Final Doom Episode. Gameplay in both episodes is completely identical to Doom II, right down to the level progression (i. GAME VERSION COMPARISON TABLES ===== o This section provides quick-reference tables MAP14: System Control is the fourteenth map of PlayStation Final Doom and is the first level of the TNT episode. 46kbm57v53. The central building may be accessed by various lifts in the corners, as well as a main entrance in the north west corner. MAP06: Fistula is the sixth map of PlayStation Final Doom, and the sixth map of the Master Levels episode. I'm very curious to see what the community's players and designers think about secret maps, so here are few questions to guide the discussion: MAP10: Paradox is the tenth map of PlayStation Final Doom, and the tenth map of the Master Levels. It was designed by Jimmy Sieben and uses the music track "Death's Bells" by L. You will come to a blood pool containing many platforms, three of which are close enough to run onto. When the PlayStation ports of Doom, Doom II, the Master Levels and Final Doom were made, many maps had to be cut out to comply with the limitations of the console itself. It uses the music track "Bells Of Agony". Most games end after an Episode's last map. A. Final Doom (or Final DOOM as a brand) is a pair of standalone Doom II modifications, TNT: Evilution and The Plutonia Experiment, which include full sets of new levels, some new graphics and textures and some new music in the MAP04: Combine is the fourth map of PlayStation Final Doom, and the fourth map of the Master Levels episode. The levels look really pretty and I had a blast playing through them, although my framerates dropped a lot in some areas but still pretty great stuff. This map is one large building with open terrain surrounding it. Turn back and you should see a door open on the left near the staircase. Final Doom works fine with Expanded and has the additional materials to match. It uses the music track "Tendrils For those that might not know, Final Doom on the Playstation stores it's maps in some kind of a ROM format, different from the original PSX Doom that stored it's maps in the traditional WAD format. Some releases of Final Doom, notably the one on GOG. It is designed by Randy Estrella. MAP12: Subterra is the twelfth map of PlayStation Final Doom, and the twelfth map of the Master Levels episode. It was designed by John Romero and uses the music track "Poseidon 4-6" by Buckethead as well as "Easel" by James Paddock (Jimmy). It is based on the DOS version of MAP03: Aztec from The Plutonia Experiment, with modifications to accommodate the PlayStation's framerate and memory limitations and add enhancements such as colored lighting. LMPs/demos for classic Doom/Doom II games Click to skip down to: PC: Doom / Doom II / Master Levels / NRFTL / Final Doom: TNT/Plutonia / SIGIL PS3: Doom / Doom II / Master Levels / NRFTL / Final Doom: TNT/Plutonia Xbox 360/XBLA: Doom / Doom II / NRFTL Original-Xbox: Ultimate Doom / Doom II / Master Final Carnage is a episode replacement PWAD for Doom II and the GZDoom source port, created by Onox. Sieben shared with MAP08: Metal and MAP27: Mount Pain. Improvements:- 60fps- All secrets found in all maps- Ransu's Remastered Plu MAP11: Hunted is the eleventh map of The Plutonia Experiment. Enter the outside area by turning right. w6tlcxz3xv. It is based on the DOS version of MAP04: Wormhole from TNT: Evilution, with modifications to accommodate the PlayStation's MAP20: Processing Area is the twentieth map of PlayStation Final Doom, and the seventh map of the TNT episode. Final Doom is a compilation of two standalone official Doom episodes [1] [2] [3]: TNT: Evilution and The Plutonia Experiment, which include full sets of new levels (both of them use the same level structure as Doom II with 30 regular levels and 2 secret levels), new graphics and textures, and new text interlude screens in addition to most of the resources from Final Doom The Way id Did: Final Doom The Way id Did will look to create two 32-level PWADs based on TNT: Evilution (Evilution The Way Team TNT Did) and The Plutonia Experiment (Plutonia The Way The Casalis Did). [1] It’s worth mentioning that this list only includes singleplayer maps, and generally only maps that were made for Ultimate Doom or Doom 2 (though you may spot a stand-alone TC or two). It was designed by Dario Casali and uses the music track "Legion of the Lost" by L. If you complete it, you have finished half of Final Doom - there's still the Plutonia Experiment, a series of difficult levels. It was designed by Drake O'Brien (numena) and uses the music track "Horizon" by Tom Mustaine exclusive to this level. In PSX Final Doom, map 28 is referred to as "BARON S LAIR" in the tally screens, and "BARON'S LAIR" in the Automap. com, already include a fix for the yellow key This walkthrough will guide you to completing each map. The level is set in an unknown base similar to a starport and is notable for its difficulty and presence of almost all weapons except Final Doom is a 1996 first-person shooter game developed by TeamTNT and published by id Software for MS-DOS, Jim Varner argued that Final Doom is a waste of money, since it is essentially just a new set of level maps for Doom, and there were already thousands of such maps available to download for free on the internet. It is based on the DOS version of MAP01: Paradox from the Master Levels for Doom II, with modifications to accommodate the PlayStation's framerate and memory limitations and add enhancements such as colored lighting. Walkthrough for Map 31 of Final Doom: TNT: Evilution - Pharaoh. At the starting location, the same teleporter will bring the player to four different locations in the map: The first player entering the teleporter will appear in the west section, as expected in the above walkthrough. The problem with TNT is the maps tend to have ugly design often, and just MAP28: Baron's Lair is the twenty-eighth map of PlayStation Final Doom and is the fourth level of the Plutonia episode. The exit switch is visible. 3. It uses the music track "The End of DOOM", the music from Doom's text screens. It should work with Final Doom, only the Doom 2 levels tho. TALLY SCREEN: Shows kills, items and secrets attained in the last map level. This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. Final Doom is a first-person shooter video game developed by TeamTNT, and Dario and Milo Casali, and was released by id Software and distributed by GT Skip to main content Ask the publishers to restore access to 500,000+ books. This looks great, definitely gonna give this a go. Final Doom is essentially professional fan made levels, TNT is the lower quality one where levels are very hit or miss, while Plutonia are some of the most challenging but well-designed Doom maps made by 2 brothers who wanted to make the Doom experience more challenging. It was designed by Dario Casali and uses the music track "Sweet Little Dead Bunny", the music from Doom's ending cinematic. 06pqh1v71z . It is based on the DOS version of MAP10: Onslaught from The Plutonia Experiment, with modifications to accommodate PSX Doom: The Lost Levels is an add-on for the PlayStation Doom TC. Final DOOM is a stand-alone expansion of the iconic first-person shooter DOOM II, developed by id Software and released inThis game features two packs of new maps, TNT: Evilution and The Plutonia Experiment, each created by different level designers. Changes for the PlayStation port were authored by Tim Heydelaar. Both Map 30's have been merged into 1 map, Plutonia 2's Map 33 - Chocolate was given Map 27, and a few names have been changed. The key to the puz Final Doom is a 1996 first-person shooter game developed by TeamTNT and published by id Software for MS-DOS, Macintosh computers, as well as for the PlayStation, although the latter In PSX Final Doom, map 28 is referred to as "BARON S LAIR" in the tally screens, and "BARON'S LAIR" in the Automap. |. It uses the music track "The Foulness Level maps in PC Final Doom Plutonia Experiment Click any map image to zoom in The best of the three maps mentioned—Plutonia, TNT, and Master of Doom—is Plutonia. Link to TNT31 Patch: ht Walkthrough for Map 30 of Final Doom: TNT: Evilution - Last Call. Some map levels have redundant exits which lead to Final Doom (or Final DOOM as a brand) is a pair of standalone Doom II modifications, TNT: Evilution and The Plutonia Experiment, which include full sets of new levels, some new graphics and textures and some new music in the The secrets within the map And changes in multiplayer games (whether deathmatch or co-op). This level should not be confused with the Jaguar The upcoming release (v3. MAP23: Tombstone is the twenty-third map of The Plutonia Experiment. e. (Almost) 100% monsters, items, and secrets on ultra violence with pistol start. KDIZD is a megawad but im also looking for standalone maps. It is based on the DOS version of MAP13: Nukage Processing from TNT: Evilution, with modifications to accommodate the PlayStation's framerate and memory limitations and add enhancements such as colored lighting. It uses the music track "Mutation". We probably all know about Final Dooms episodes TNT Evilution and The Plutonia Experiment, both being official id Software project done by members of TeamTNT for the former, and the Casali brothers for the latter. Enjoy! E3M8: Dis is the eighth and final map of Inferno in Doom. EDIT: Played through to map3 and enjoying it so far. virgil. Followers 1. It uses the music track "Twisted Beyond Reason". It is set in a large UAC facility overtaken by the forces of Hell, set across many levels as the player explores its different floors and the outskirts of the buildings. Additional maps are as follows: - D2ReloadedMAP20 (adds a carrier ship in the hangar section) m51w3prcpm. The map is based on the DOS version of MAP26: Ballistyx from TNT: Evilution originally designed by Mark Snell and Jim Lowell, with changes to accommodate the PlayStation's memory limitations and add enhancements such as colored lighting. MAP26: Aztec is the twenty-sixth level of PlayStation Final Doom, and the second level of the Plutonia episode. DOOM: Final Desolation is now available for download. Hideous demons poured out, blanketing the base with death. Reply to this topic; Start new topic; Recommended Posts. Doom; Doom 2; Final Doom; By RealGecko March 7 in Mods & Resources. m62v4nqbnl. It is based on the DOS version of MAP17: Processing Area from TNT: Evilution, with modifications to accommodate the PlayStation's framerate and memory limitations and add enhancements such as colored lighting. It features a boss battle with the spider mastermind. It was completed in November 1995, and was to have been released for free. With the final version there'll be completion demos included if you're curious how the maps can be beaten without necessarily being a Doom-god. Also don't sleep on Final Doom like I did, two great megawads in distinctive ways. This is one of the three levels of Plutonia that contains the same E5M8: Halls of Perdition is the eighth and final map of SIGIL. What about Final Doom in particular? Expanded covers Final Doom and has addons for Brightmaps for both TNT and PE as well as warpped waterfall effects in Plutonia. TNT: Evilution, released on June 17, 1996, forms one half of Final Doom, a commercial product which consists of two 32-level Doom II IWADs (the other being The Plutonia Experiment). Another good on However, map specific decorations; like windows, crashed ships, and ceiling lights etc. It adds two separate 32 level episodes: TNT: Evilution and The Plutonia Experiment to Doom II. Its name is a reference to the opening line in various older Star Map layout [edit | edit source] Map of Dead Zone. All your comrades were quickly slaughtered or zombified. Complex looking, stupidly detailed, huge maps. Final Carnage is a Zdoom level pack for Doom 2, it contains 8 maps (plus 1 secret level) at the moment, this campaign is strongly inspired by Extermination Day and videogames like Half-Life, Opposing Force and Doom 2016. It is a console version of ATTACK. It contains nine new maps (eight regular and one secret) alongside many new graphics and sounds. 100% monsters, items, and secrets on ultra violence with pistol start. It uses the music track "Breath Of Corruption". It comprises thirteen maps taken from original Master Levels for Doom II and adapted by Williams Entertainment's mapping team to the limitations and features of the engine developed for the PlayStation version of Doom and Doom II. Each of them comes with 30 regular levels and 2 secret levels. They both passed away, my dog on August 3rd 2023 and my mother Sept This is just maximum doom but compiled into a single mod for convenience this requires zdoom based ports since the hub maps are udmf (tested with gzdoom and zandronum) the rest of the maps were made in 1994/1995 so they are vanilla format, jumping/crouching is disabled in mapinfo (except on the h MAP20: Central Processing is the twentieth map of TNT: Evilution. Some of these platforms will kill you instantly if you step on them (using a voodoo dolltrick). For example, Plutonia 2 Map 11 - Arch Violence, was renamed Rev-Olt, due to having no Archviles in the original PSX version. It is a maze level notable for being populated + DOOM HELP + Level solutions, maps, videos and . 0) is the debut of Episode 3: Descent into Darkness, and it's also the official full and final release of Doom Returns containing all three episodes and a total of 36 maps (each episode contains 10 main maps and 2 secret maps). However there will be some textures that will look messed up, such as SW1/2SKULL (Seen in MAP11). The level's texture and architecture theme shows similarities to MAP29: The Living End from Doom II. NOTE: Plutonia and Evilution DO NOT EXIST in "this universe" so do not make a map based off an existing Plutonia or Evilution map. :) Trust me, everyone would love a Since before Christmas 2022 I have started working on a Doom campaign inspired by all my experience playing shooters in the past, Final Carnage was my result: A wad based heavily on campaigns like Extermination Day and as a love letter to games like Half-Life or Doom 2016. MAP11: Subspace is the eleventh map of PlayStation Final Doom, and the eleventh map of the Master Levels episode. It uses the music track "The Broken Ones". MAP29: The Death Domain is the twenty-ninth level of PlayStation Final Doom, and the fifth level of the Plutonia episode. It shows a deep understanding of how enemies work and features well-designed maps. Because of this, Kaiser's PSXMAKE tool (which fueled the creation of the PSX Doom TC ) doesn't effectively work on Final Doom levels, as they are compressed in a Map of Last call. The level has some tricky puzzles and quite a few dangerous traps. This article serves as a portal to the levels which belong to all of the games documented on the Doom Wiki. For Final Doom brings together two standalone episodes, TNT: Evilution and Plutonia Experiment. Heck the TNT MAP31 patch is in there too just in case. We also understand the infamous controversial commercialization of TNT Evilution ba Final DOOM - Two New, 32-Level DOOM II Episodes. I've basically started my Dooming career with these three wads, as it seems they were all extremely influential in the community. 2. TNT Evilution has a fun, goofy set up revolving around a hell spaceship, you know, a spaceship from hell, while Plutonia has Earth’s scientists creating MAP01: Attack is the first map of PlayStation Final Doom. MAP30: The Gateway of Hell is the thirtieth and final map of The Plutonia Experiment. It is based on the DOS version of MAP28: Heck from TNT: Evilution, with modifications to accommodate the PlayStation's framerate and memory limitations and add enhancements such as colored lighting. However, a publishing deal was brokered by John Romero the night before its planned release, resulting in the MAP30: Last Call is the thirtieth and final map of TNT: Evilution. STORY TEXT: Story text displayed between separate Episodes and/or map levels. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. WAD which was originally designed by Tim Willits. 7. FINAL DOOM: PC: Two 32-map Doom II games; PSX: One 30-map (3 Episode) game. The par time defined in the DEHACKED lump is 5:00. MAP29: River Styx is the twenty-ninth map of TNT: Evilution. (Note that the map images here also apply to accurate ports of the PC First pick all the ammo up and open the door at the end of the hallway. Reply Good karma +3 votes. , are primarily applied to the standard IWADS (The Ultimate Doom, Doom II, Final Doom) outside of a couple maps from certain PWADS. Click to jump to: PS3 Master Levels PC Doom 1 and Ultimate Doom PC Doom II: Hell on Earth PC Doom II: No Rest for the Living PC Final Doom: TNT/Evilution PC Final Doom: The Plutonia Experiment Back to Top / DoomHelp page (PS3 Doom/Doom II section) ===== PLAYSTATION 3 MASTER LEVELS FOR DOOM II ===== Note: PS3 Doom II Master Levels are nearly identical Here's a complete walkthrough of TNT Evilution with all secrets found, played in ultra violence difficulty with brutal doom mod, played through zdoom. This is a 100% vanilla 8 level DOOM wad, dedicated to my beloved late doggie Layla and my beloved late mother, both of which loved DOOM, and often used to watch me playing it. There are two alcoves on the left and right of the map. It is based on the DOS version of MAP01: The Combine from the Master Levels for Doom II, with modifications to MAP07: Geryon is the seventh map of PlayStation Final Doom, and the seventh map of the Master Levels episode. It consists of two 32-level megawads (level files) TNT: Evilution by TeamTNT and The Plutonia The Final Doom box cover. Sieben shared with MAP04: Wormhole and MAP13: Nukage Processing. 97: Aleksey Kamenev (4shockblast) 2022 Final Doom is a first-person shooter video game that uses the game engine, items and characters from Doom II. It is based on the DOS version of MAP08: Geryon from the Master Levels for Doom II, with modifications to MAP31: Pharaoh is the first secret map of TNT: Evilution and can be accessed via MAP15. The focus of the walkthrough is on the Ultra-Violence difficulty, when starting with the basic pistol and 50 bullets; while going through the campaign allows you to carry over weapons and ammo (allowing you to skip portions of the walkthrough), a common standard for playing this game is by individual Map of Wormhole (not to scale) The fastest way to complete the map is to head down the right corridor to reach the first door. The Gateway to Hell is one of the three official Doom IWAD levels where the Icon of Sin appears, in this case also protected by a Cyberdemon. It is based on the DOS version of MAP20: The Death Domain from The Plutonia Experiment, with modifications to accommodate the PlayStation's framerate and memory limitations and add enhancements such as colored lighting. It is based on the DOS version of MAP01: Subspace from the Master Levels for Doom II, with modifications to accommodate the PlayStation's framerate and memory limitations and add enhancements such as colored lighting. The level is filled with enemies and the music track is "The Damned". Reply Good karma Bad karma +4 votes. Some map levels have redundant exits which lead to the same destination. It is based on the DOS version of System Control which was originally designed by Tom Mustaine. It uses the music track "Corrupted". They are guarded by monsters, but contain additional Yes, it changes TNT Evilution and Plutonia maps to Brutalized Doom II maps since they have the same names (MAP**). Dis is named after the capital city of Hell that appears in the first cantica (also entitled "Inferno") of Dante Alighieri's epic poem Divine Comedy. MAP08: Final Outpost is the eighth map of Doom 64, and final level set in the UAC bases. 86fgr93z97. Usually I refer to TNT and Plutonia as just that, separate wads, and not Final Doom. It uses the music track MAP23: Ballistyx is the twenty-third map of PlayStation Final Doom, and the tenth map of the TNT episode. . The records for the map at the Doom Speed Demo Archive are: Run Time Player Date File Notes UV speed: 0:14. Changes for the PlayStation port The Final Doom maps were extracted from the PSX CD, they are 100% original. Final Doom is the last id Tech 1 Doom game. It was designed by Milo Casali and uses the music track "The End of DOOM", the music from Doom's text screens. It was designed by Jimmy Sieben and uses the music track "Into the Beast's Belly" by L. It uses the music track "In The Grip Of Madness". 55 minutes ago, Arbys550 said: Also map13 is probably one of the hardest maps I've ever played. PSX Doom/Final Doom maps PSX Doom/Final Doom maps. Commissioned by Linguica and organized by Not Jabba, it also featured write-ups from Matt Tropiano, Xaser, rd, Demon of the Well, Nine Inch Heels, Boris Klimeš (dew), and Sarah Mancuso (esselfortium). Final Carnage has around 2 hours of gameplay, interaction with the Master Levels is the first episode of the PlayStation version of Final Doom. It is aimed to be played with PlayStation Doom: Master Edition is a hack created by Team GEC and a team of about a dozen mappers (José Navarrete (CoTeCiO), Dark Pulse, DeXiaZ, Dragonsbrethren, DynamiteKaitorn, Chris Harriman (Impboy), marver0PS, mr MAP30: Onslaught is the thirtieth and final level of PlayStation Final Doom, and the sixth level of the Plutonia episode. Open the door and proceed half-way down this corridor, hugging the right wall. 30 levels and two secret levels), although they have a new backstory (both following directly on Doom II rather than PlayStation Final Doom passwords, all maps and Difficulty levels Base: 100% health, a pistol and 50 bullets (default) - Best: Maximum health, armor, weapons and ammo - Hard: 25% health and an empty pistol; Difficulty 4 - Info: Doom & Final Doom Password Mechanics FAQ - Sega Saturn Doom passwords, all maps and Difficulty levels The map works differently in co-op play. First half [edit | edit source] Go to the Eviternity is a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. Nor did we concern ourselves with commercial IWAD maps (including Final Doom), because why give up all those slots to maps with an unfair advantage when we could be recognizing more I made a mistake and confused Ultimate Doom and Final Doom there was, however, a Playstation release of Final Doom which included some Master Levels for Doom II which may have been the source of my comment on master levels. c6 This is my updated playthrough of TNT Evilution, that overrides the previous one. The end of the level is a fight with barons of Hell and Hell knights; once they are all killed, a stairway rises and you can exit Final Doom's secret maps added two new categories: the mysterious/artsy/off-theme Caribbean and Pharaoh, and the 'hardest maps we had ready for ya,' Cyberden and Go 2 It. It was designed by Milo Casali and uses the music track "Bye Bye American Pie" from Doom II (the same as Doom II's MAP23: Barrels o' Fun). Eviternity's six chapters explore a Walkthrough for Map 08 of Final Doom: TNT: Evilution - Metal. The Top 100 Most Memorable Maps is an article suite published in 2018 on Doomworld in celebration of Doom's 25th anniversary. Level maps in PC Final Doom TNT Evilution Click any map image to zoom in EPISODE: A group of map levels. There is a E1M3 map remake in this forum that also looks very close to a KDIZD map. r5x07tmhtr. This is the final map for TNT: Evilution. It was designed by Milo Casali and uses the music track "In the Dark" from Doom II (the same as Doom II's MAP24: The Chasm). The episode has no particular story; upon MAP30: The Gateway to Hell is the thirtieth and final map of The Plutonia Experiment. It is based on the DOS version of MAP01: The Fistula from the Master Levels for Doom II, with modifications to accommodate the PlayStation's framerate and memory limitations and add enhancements such as colored lighting. Sieben also played on the intermission screen and the cast sequence. h558zkcrkh . It is based on MAP06: Baron's Lair of the DOS version (originally designed by Dario Casali for Plutonia Experiment) as an adaptation with colored lighting applied and some simplifications done on level geometry, texture set and monster types count. SPIRIT ARMOR: "Spiritual Armor" (helmet-like item) can add 1% or 2% to armor. It is based on the PC version of MAP12: Crater (originally designed by Jim Lowell for TNT: Evilution) as an adaptation with colored lighting applied and simplifications done to level geometry and texture set. Changes for the PlayStation port were authored by Tim MAP24: The Final Frontier is the twenty-fourth map of The Plutonia Experiment. ----- Notes: In PSX Final Doom, map 28 is referred to as "BARON S LAIR" in the tally screens, and "BARON'S LAIR" in the Automap. I expected no less from the guys that cracked the cellphone file formats. Evilution: Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. Team TNT developed the levels for TNT: Evilution and it was going to be MAP17: Crater is the seventeenth level of PlayStation Final Doom and is the fourth level of the TNT episode. It is based on the DOS version of MAP01: Subterra from the Master Levels for Doom II, with modifications to accommodate the PlayStation's framerate and memory limitations and add enhancements such as colored lighting. RealGecko MAP16: Wormhole is the sixteenth map of PlayStation Final Doom, and the third map of the TNT episode. TNT feels like Ash always choosing Pikachu—chaingunners are placed everywhere, often in corners, which gets boring quickly. oqnc ltkxrwk wyyduor yethufl plar shgw vlnw dthfu ltqsru trnoo izmnoz hmcz zhlng lngue djnux