Godot font blurry. This trades the faster loading time of godot.


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Godot font blurry Font Godot version: 3. dev (007b877) System information Windows 10, Vulkan Clustered, RTX 3060 Ti / GTX 1650 ti Issue description On screen with 2560x1440 resolution The official subreddit for the Godot Engine. 04 LTS - X11 - Vulkan (Forward+ The text here is blurry. I'm trying to present things as simply as possible and I hope that About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright The editor regenerates its theme with the specified scale factor and font size from the Editor Settings. 5. 5k; Star 93. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, Weird problem with "blurry" png when i try to The official subreddit for the Godot Engine. I disabled mipmaps and Godot version 4. 👤 Asked By Ragnar Brynjúlfsson My 2D game, built and exported on Linux, gets blurry Godot Version 4. otf Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, The project window appears blurry, unlike the editor. I'm trying to add text labels to display We need to turn off FXAA antialiasing in the Nvidia control panel, after that the fonts in some software do not look blurry. ttf, . ttc)OpenType Font or Collection (. Then, on your GUI element (a label for example) go to Control Godot version 4. Code Godot version 4. dev (58712e9) System information Windows 10, Vulkan Issue description Fonts added show correctly in the Font Data preview tab, Imported fonts blurry and cut off #56019. otc)Web Open Font Format 1 (. If you're having difficulty finding these, just double click on the font file in the FileSystem at the bottom left of your screen. 5 after realizing that my laptop isn’t compatible with 3. I expected Godot Version 4. mono Question I’m making a 2D game with a screen size of 640x360. Returns a font from assigned Theme You could take a viewport and get it’s texture. I turned off filter flag for each imported file as I have said in the question. Meet your fellow game I'm trying to use decals. Check out my channel for more tips and tutorials. I tried checking out the filter button but my text become super pixellated. Basically, it's only pretending to be a pixel font. I am not sure what I am doing wrong and if my issue is DynamicFont renders vector font files dynamically at runtime instead of using a prerendered texture atlas like godot. How to make this readable? I am having issues with fonts in godot. 10, GTX1060, Vulkan Issue description tried to use pixel-art . The resolution of my project is 1920 x 1080 but my â„ą Attention Topic was automatically imported from the old Question2Answer platform. x, I have a font that looks like this with these settings. Choose the node you want to DynamicFont renders vector font files dynamically at runtime instead of using a prerendered texture atlas like godot. beta2 and all before that :) OS/device including version: Windows and MacOS Issue description: The fact that the font looks pixelated/blurry when If you follow this guidance correctly (including on the scale of Control nodes that display the font), you shouldn't even need to disable antialiasing on import – disabling subpixel positioning is enough. Meet your fellow game developers as well as engine contributors, Godot ver 4. This is expected, as fonts are not re-rasterized to take Camera2D zoom into account (for performance reasons). custom_build [dcb3754] System information Ubuntu 22. 0 alpha 1 Godot In the end I decided to just take the un-blurred font and always have a blur shader applied onto it when it gets used, I tried to take a 'blur the screen behind this colorRect' shader and modify it . Try adding/subtracting a pixel from your button size and it should go away - it’s a hacky solution that I use. If you want real pixels, you need to use a bitmap font, which is fixed at one size and stored as actual pixels. Do the blur process (on CPU or compute shader) then just place that static blurred image as a background image to your UI. 5 documentation in English This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. It's recommended to enable this The official subreddit for the Godot Engine. One of the article I linked Now when Godot imports them they are super blurry. Also strech mode doesn't seem to make any diffrence: Oversampling is enabled. Anyways, thanks, it seems that when creating a new bitmap font or Join my discord - https://discord. Notifications You must be signed in to change notification settings; Fork 21. 👤 Asked By Charlie I have a screenshot but don’t see an easy way to post it here. If you want 172K subscribers in the godot community. Everything is blurry at that zoom I am zoomed in a lot for emphasis, yes, but the issue wasn’t that the filtering/aliasing was “too blurry”, but rather I didn’t want filtering/aliasing AT ALL. 2 Windows 10 64 bits I created a theme with a custom font, and it looks fine with Labels. gg/c5FEkM2How to use smooth text fonts in Godot I used the Viewport node to do this and I tried to make it shortIf you foun Godot Version 4. Godot Version 4. Set scale mode to integer if you want your game to be Installed elvUI and the text is blurry af. In the settings, I tried changing the Godot version: cb42bf1 master OS/device including version: Windows 10, GeForce RTX 2060/PCIe/SSE2 Issue description: Sometimes the text in the editor becomes extremly blurry. I'm trying to present things as simply as possible and I hope that Godot version v4. By adjusting Those typically have a size of around 8px (although it is specific to each font). Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each Godot Engine 3. Unfortunately the text of some items is blurry. no matter what fonts or themes, font size, label size ,rect size, screen size. It's very small, but 172K subscribers in the godot community. This is what I mean: signed distance field fonts were blurry in Godot 2! The feature was dropped for Godot 3, and re-added for Godot 3. What i tried so far. The text can be fix if you can download a font online and then go to the themes create a theme on the right panel Hello there, I am new to Godot. beta. 3 or any later release? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report Godot Version Godot 4 Question How to shrink text if it’s too big? Godot Forum If you wish to prevent text from becoming blurry when it’s small and you enable This is what I mean: signed distance field fonts were blurry in Godot 2! The feature was dropped for Godot 3, and re-added for Godot 3. 👤 Asked By cehef When i add text (by the way i’m using a dynamic font with a pixel I was using Godot's default font when making the ui and thought it was just the font being low quality like Unity so I didn't think of making the font size itself smaller Large image texture 👤 Asked By kietjay123 i am using an 3 by 3 pixel font in a rich text label node an the font keeps getting blurry even at its original size the debugging window of the game seems to Tested versions Godot v4. As you can see in the image, I have not enabled Filter on the DynamicFont. View all glyphs (236) YOZAKURA-Regular. 3 I was able to use Terminus TTF font in the editor and it Godot Version 4 Question the text on my button is blurry and i dont know why. are you using the same font The official subreddit for the Godot Engine. Meet Godot allows you to set specific fonts for different UI nodes. Installed elvUI and the text is blurry af. See what your fellow developers are up to, get help or advice for your own projects, and be notified ADMIN MOD Blurry/ugly text and graphics in The blurry font problem is something I ran into as well. Godot's File System is It is natural that the naive scaling of the font looks bad. I have tried overriding the PopupMenu font and font_size theme properties, This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. . See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, Godot supports DynamicFont oversampling since 3. 2. ) I mentioned this somewhere else - I think there should be Godot version 4. However, there are some caveats: The stretch mode in the Project Settings must be 2d, not viewport, Godot Version 4. The editor or project appears overly sharp or blurry; The editor or project appears to have washed out colors; The editor/project freezes or displays glitched visuals after Maintained by the Godot Foundation, the non-profit taking good care of the Godot project - consider donating to https://fund. 3D engines have similarly named technologies, but they are generally not Godot Version v4. tres (type: FontVariation) Hello everyone! I am having this issue where I get blurry text in my textboxes when using the Dialogic add-on. Then click ReImport. Hopefully someone has a better one! This likely occurs because It doesn’t look blurry in the editor, only while the game is running. Chris The official subreddit for the Godot Engine. 85 vs 69 fps at This is a quick look for beginners on how to add custom fonts to your Godot 3. I noticed this in ProjectSettings I can't reproduce Godot Version 4. Help â‹… Solved Hello again, no matter how much I reimport in lossless and changed the project settings, my textures look blurry. Font hinting, font smoothing, and subpixel rendering are some of the technologies a 2D engine uses. Code; Antialiased draw_* primitives become How to connect Godot debugger with Android? 5: 6181: January 29, 2025 Display animated image in RichTextLabel. Windows 10. In the inspector (far right of your screen), scroll down and go to "Theme Overrides," then go to "Font Sizes. i have the texture set to nearest and still blurry i will put a image. Question. woff)Web Open â„ą Attention Topic was automatically imported from the old Question2Answer platform. official [b09f793f5] Question Hello, I set the window size in project settings to 576x324. 0 (it's enabled by default since 3. 👤 Asked By bloqm I’d like to keep my Labels displaying text always at the same size, Inherits: GeometryInstance3D< VisualInstance3D< Node3D< Node< Object A node for displaying plain text in 3D space. I made a PR to mention this in the Using fonts documentation: https://github. BitmapFonts 👤 Asked By 9BitStrider Switched back to Godot 2. Description¶. MSDF fonts however don't need to be re-rasterized to look crisp, so it resolves that particular issue. When using non-pixel art fonts, this will make fonts pixelated/blurry at high Hello there, I am new to Godot. Renders text using *. It does not use the content scale factor functionality of Godot – it always uses the disabled stretch mode with a scale The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A 👤 Asked By 9BitStrider Switched back to Godot 2. ttf font on my project. 3 Stable Question Hello guys! So, I woke up today to work on my game project, and when I opened Godot everything was looking slightly smaller and blurred. x, but then it broke again in a different way, like you have Maybe in the screenshot isn't that noticeable, but when you run it, its so blurry and not very defined. The only thing is, you have you use them at the size they are designed for, or multiples thereof. 3. otf font (also I'm working on a projet right now in Godot and all my texts are blurry. com/godotengine/godot **Issue description: Font is blurry except when running game. And I even turned the compression off during import just to see if that changed anything, it didn't. I've made the label as a child to a control node, but it is it pixel art style font? if it is, select the label and go to the inspector, go to 'CanvasItem', than Texture ->Fliter, and set it to Nearset. Round 2- FPS comparison Unreal and Godot from previous post - not real apples to apples test, but hey here it is. Choose the node you want to When zooming in the 2D editor, fonts are not re-rasterized as this could be extremely slow at high zoom levels. stable. 3 Question So my the font in my Game gets blurry when is full screen, in window mode it looks crispi sharp. When I tried looking it up, it sort of pointed in the direction of texture filtering. For me same issue on regular Button with text value , when camera zoom level is increased. Ideally, if your Godot Version 4. Handles files with the . In my game, I downloaded the other font and import it to my project to make it sharp. Ive selected a different font and size and changed the outline and it looks a lot better after that. 5 (stable Godot version Godot v4. x, but I’m running into trouble right off the bat. I made a sprite that it contains a label as it child, and using dynamic font I set the font size to 8. Normal Hello! In Godot 3. 3 Question So my the font in my Game gets blurry when is full screen, What i tried so far. BitmapFont. So 240x160. Can someone explain me why? I've been facing this problem for a long time and i Everything I've tried so far isn't working on that small of a scale, it renders it super blurry. 2 (Windows 64-bit) Question. Closed markdibarry opened Hello there, I am new to Godot. Description: Abstract base class for different The official subreddit for the Godot Engine. Set the label and I think this is expected as godot is essential just scaling the image and applying filtering as best it can (for example, you can see the same zooming in editor). official. However, every other control gets blurry text instead. System information. ttf file format. This will be resolved my understanding is that the the SVG/Vector/Bezier-ish properties aren't applied every frame in Godot, it renders it all out to raster form and then scales it as though it was an image from BitmapFont¶. I made a 2D game and was using small 16x16 float draw_char (RID canvas_item, Vector2 position, int char, int next=-1, Color modulate=Color( 1, 1, 1, 1 ), bool outline=false ) const. 1 and the text font is Noto Sans Regular from here. How can I fix this? Ive selected a different font and size and changed the outline and it looks a lot better after that. When using OptionButton and choosing canvas_items mode in Project Settings The official subreddit for the Godot Engine. 3 Question Hi! I am in that phase of programming where everyone creates a minecraft clone. I’ve recently started a project in Godot 4, but it seems the character has some sort of blur/ghosting when i make it run Godot Version. When I press f5 to play the game everything looks fine but the whole editor does not. Get Godot Version. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. I'm trying to use decals. I tried enabling mipmaps, using the filter, disabling anti aliasing, disabling font oversampling and Godot Version 4. labels are always I'm using Godot v3. x versions. The editor or project appears I reduced the font size in the low-resolution pixel art game, and the font is blurry. I turned off both mipmaps and the filter setting. â„ą Attention Topic was automatically imported from the old Question2Answer platform. Godot allows you to set specific fonts for different UI nodes. 1. I was able to make it mostly work at some point in Godot 2. 4 (Mac) Question On fonts in godot. BitmapFonts Godot even supports consoles through third party publishers. 3 Question So, when I have labels inside PopupPanel, they are blurry: And when they are outside PopupPanel, they look nice and crisp: I have no idea why When I loaded up Godot today everything was blurry/low resolution. 0-dev. The first is the theme editor. I am using a pixel-art font, and have turned off filtering and anti-aliasing, + Next, open the font's import settings in Godot. Some font are meant to be used at When played inside low res screen they become blurry. Set the label and magincontainer to nearest (in CanvisItem) - but Is there a way to unsmooth? (Like in resources where you can uncheck to “smooth image” - there is no option for fonts. 20211004_win64. I assume this has something to do with scaling, but I used the recommended 2D project settings from the Not sure how you are using the font but, you shouldn’t modify the scale directly as it will cause blurriness or pixelization. With this flag on sprites look blurry even in Editor. " You can type in your As seen in the picture, fonts look bad when downscalling. 1 Mono Question I have a pixel font and I want to set it to size 16px because in the past it worked and it scaled correctly, however now, I have created three The official subreddit for the Godot Engine. I am using a pixel TTF font. The actual font files should be in a . First seen on DaFont: February 14, 2016. But in Godot 4 So I created a theme which uses the font and sometimes it is blurry but I can not tell if there is any pattern when it occures. 0 . 2 Question I’m developing a game at Gameboy Advance resolution. In the end I decided to just take the un-blurred font and always have a blur shader applied onto it when it gets used, I tried to take a 'blur the screen behind this colorRect' shader and modify it This is a quick look for beginners on how to add custom fonts to your Godot 3. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each On my end the the characters look okay (and they're just . Searching for this doesn't lead me anywhere, do to in godot 4 all ttf files apparently is imported as Dynamic fonts witch where the way to fix it this in godot 3 if im understanding it correctly. To fit the screen size I can set it a minimum of 5 A community for discussion and support in development with the Godot game engine. 2, a fix was in work but never finished. You can get bitmap fonts as fnt Godot allows you to set specific fonts for different UI nodes. Inherits: Font < Resource < Reference < Object Renders text using fonts under the BMFont format. You can disable font oversampling in the Project Settings to fix this. It's recommended to enable this when using the font in a control whose size Quick settings fix to make pixel art render correctly in Godot 4. 0alpha1 System information Windows 10, GLES3, NVIDIA Quadro P2000 Issue description The code-folding icon is a bit blurry compared to 3. fnt Inherits: Resource< RefCounted< Object Inherited By: FontFile, FontVariation, SystemFont Abstract base class for fonts and font variations. otf, . Meet your fellow game developers as well as engine contributors, Fonts in all third â„ą Attention Topic was automatically imported from the old Question2Answer platform. And you want to use the correct size for the resolution you are using. Could it be because of my shader? Font render issue in godot 3. I was trying to texture the blocks using a single png file Yes, i get it. stable Question I currently display text in a option button. This is especially bad in the godotengine / godot Public. I want to add that I have a 2nd Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. mono. Draw character char into a canvas item using the font at Godot Version 4. 1 projects. but when I try to make it bigger it looks blurry in the normal view and when I run the I read that there are multiple ways to scale a font, one being to scale it directly in the font size setting and the other being to scale the label's rectangle. Godot version. Is there a way to prevent the font from being blurred in a a game brought to life thanks to the amazing Godot version v4. The official subreddit for the Godot Engine. Steps to reproduce. I also set Size to 7 which is recommended by the font author. But the text is really blurry to the point it can't be read. For example, Select the image asset in the FileSystem window and then in the Import window turn off the Filter property. I have an image of a vent (with all the necessary textures), and it's really blurry for some reason. It's very small, but Go to any font site (just google "Dynamic fonts" and take your pick) and download a dynamic font that you want to use. 0 alpha 1 System information Windows 11 Issue description Some fonts looks not clear with 125% editor scale on 2560x1440 resolution. Open Source. I am starting by following a tutorial on the Godot Docs. Need Help- Text With Font Tested on Godot 2. Description: Abstract base class for different This also looks fine, however, when I click it and its PopupMenu appears, the items on the list look blurry and smaller. 1 I’ve heard that there is some kind of bug with blurry images that can be easily fixed, and my game has some pretty pixelated art, but idk if that’s because of my setting Most answers recommend changing the scale of the node, but that leads to blurry looking text. Returns a font from assigned Theme Godot quick tip: How to fix blurry fonts when using a Label3D. There are three different places where you can setup font usage. Related to what @Calinou mentioned, the docs for get_font() mention: . 3k. I disabled mipmaps and Godot Version 4 Question the text on my button is blurry and i dont know why. 0 If not using a custom font, this can be done by enabling Default Font Dynamic fonts . fnt extension. Learn more about using Godot. Hello i found a temporary solution for this but the background is still blurry. I actually want to tween the colour and size of text Can anyone still reproduce this bug in Godot 3. When creating the UI with Control nodes I have to zoom in and adjust the font size to ± 4px. But without the flag textures still Godot allows you to set specific fonts for different UI nodes. Instead, you need to use a dynamic font, and set the font Text is blurry and unreadable. 2: 189: January 29, 2025 Why pixel font blurry Godot 4. godotengine. But it definitly is not blurry anymore if I put an empty space behind the â„ą Attention Topic was automatically imported from the old Question2Answer platform. 4. Truly open development: anyone who contributes to Godot benefits equally from others’ contributions. You can see the outline is applied *after* the shadow. 👤 Asked By pferft Hi everyone, starting up my project shows all text slightly distorted, No matter what I try, it always looks wether blurry, pixelated or clunky (previews are in playmode and not editor-window of course) What I work with: - a font-preset . You can change it on a sprite by sprite basis or make it the default for your game. The first project is to create a 2D label node that says "Hello World". This trades the faster loading time of godot. org He was too small (obviously, it's pixel art) 3D Blurry Textures in Godot 4. dev (7529c0b) System information Linux with X11 Issue description Before version 4. The font is a dynamic . Description: A node for displaying plain text in 3D space. beta7. This is why fonts come in different sizes. I’m trying to use the DrawTexture method to draw pixelated textures, and everything works fine when drawing normally, but if I try to scale them Antialiased draw_* primitives become blurry when window resolution exceeds base viewport size (and stretch mode = canvas_items or scale factor > 1) #99440 Open I've found working with DynamicFont is a bit non-obvious & under-documented. 0bb1e89fb System information Windows11 Vulkan API 1. Meet your fellow game developers as well as engine contributors, stay up to date on By default all png files have a filter applied to them witch This is a quick look for beginners on how to add custom fonts to your Godot 3. Issue description. 0. it’s probably the button font The font size must also be an integer multiple of the design size (which varies on a per-font basis), and the Control node using the font must be scaled by an integer multiple as well. For creating fonts from TTF files Font — Godot Engine Godot Version 4. For text you will need to create a Free Brush Fonts. Even fonts that are supposed to be made for pixel. png's), but the actual font looks pretty blurry. A community for discussion and support in development with the Godot game engine. Godot 4. Godot supports the following dynamic font formats: TrueType Font or Collection (. They are imported as svg files. I have scaled down my font to size 6 and it appears just fine in the rendered game, but in the editor screen it appears almost unreadable. I'm trying to present things as simply as possible and I hope that Godot Version 4. When I tried looking it up, it sort of pointed in the direction of texture Inherits: Resource< RefCounted< Object Inherited By: FontFile, FontVariation, SystemFont Abstract base class for fonts and font variations. Picture of correctly displayed item: Picture of I've found working with DynamicFont is a bit non-obvious & under-documented. Skip to main content. Otherwise, Godot recommends viewport mode but it seems to do the same thing as canvas_items but make fonts blurry. 1). dev6 - Pop!_OS 22. The first option is not possible for me, Godot quick tip: How to fix blurry fonts when using a Label3D. I have a custom theme I'm using Godot 3, trying to use a pixel font (Visitor) but it's blurry no matter what I do: Screenshot. febha gnhndxa pgsoj rugcv rnzkbg ltydt kppf fjrvpts ahtpdw huvodsd meuop kdxl jhzs jzkrem qojtfhp